Roshambo said:
There's many who throw around cheap trinkets, backpacks, kaychains, etc. as promotional pieces; but none are so beloved as something people really would use, a good manual combined with something like Ultima's cloth maps.
*snip*
They add depth to the game, instead of giving you useless cards with character bios, a t-shirt that is nothing more than extra advertising for the game (which is an insult if the game sucks ass or if you don't like it), and other items that aren't worth the hype of including them nor the 25c the publisher paid for the item out of a junk vending machine at a supermarket.
i agree that 2many games come with crap trinkets. but those cheap trinkets often serve a purpose, like you said: marketing. latest example is of course Doom3. most places where you could preorder you would get a keychain or a T-shirt.
it would be a shame to have to trade off for a cheap trinket like that, instead of getting something useful & neat like that cloth map you mentioned. however, what useful thing could you get for Doom3? a UAC PDA that you have to connect by usb to read the other PDAs you found ingame? for obvious reasons that cant be done, nor should it be done.
i still have my HL Tshirt from way back and i like it (does that make me a nerd? guess so), although i dont wear it. for RPGs or even RTS games it's often easy to give meaningful things, but for most "shoot first ask questions later"-FPS games? sometimes i'm glad to get a free Tshirt or a stupid keychain rather than nothing at all, even if it is just for marketing.
Roshambo said:
The players are already expecting a manual included in the game's box, so it's best if it's a good one. There are countless manuals around that suck ass (*coughFOTcough*) for various reasons.
i'm afraid the game industry believes it's not worth the money to make a cool manual. i suppose they also think nobody reads it anymore, except for some basic keybind information... (of course there are exceptions, thank god for that)
i often think of the fallout 1&2 manuals (whoho, cooking tips) and arcanum manual (nice stories & descriptions) when i'm confronted with another one of those 6 pages cheapass manuals containing no more than: intro, installation procedure, keybinds, menu, HUD, gamemodes and credits.
it's a shame really, but it's another sign on the wall, pointing out the state of our beloved game industry.