Skill Improvements... (Normal Version)

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Guest

Guest
I would like to state right now that there will be 1 tag skill instead of 3 for these few, specific skills.

As we can see from Fallout 2, Big Guns and Energy Weapons were vastly pathetic. The energy weapons did nothing to those tough Advanced Power Armors and Big Guns had too specific uses and ammo was too scarce to use all the time. Small Guns were overpowered in comparison to these skills. I suggest that these three skills all become one skill, known as simply: "Guns". It makes sense, if you think about it. All guns are very much related. They have a barrel, a loading chamber, a firing ignition system, a trigger, a handle, an ammo chamber, etc. Gun operation and gunshooting accuracy and speed would be very similar. If you are very knowledgable in the parts of a Sniper Rifle and can fire it with supreme accuracy and know how not to break it and etc., then it would make sense that you would have decent skill in using a Pulse Rifle, as well. Although I do think the game system could be a little bit varied if your skill in a particular WEAPON is determined by how often you have used it, sort of like in Dungeon Siege, only it would be weapon type specific, for example, increasing you Guns skill will make you better with guns and stuff, but obviously if you have fired a Plasma rifle 1000 times and a Pulse rifle 0 times, you should have slighlty better skill with the Plasma and not the Pulse, because they vary slightly and aiming concerns and reloading techniques are different.

To sum it all up, I guess I would just like to say the game needs:
- Multiple similar skills converted into 1 skill.
- 1 Tag skills instead of 3 to complement this new system
- Experience in a gun modifies your accuracy with that one weapon (Example: the pipe rifle you find in Vic's shack)
- Experience in a gun modifies your accuracy with all other weapons with the same name (Example: alll 14mm pistols)
- Experience in a gun modifies your accuracy with all other weapons with the same weapon sub-type (Example: all shotguns)
- Experience in a gun modifies your accuracy with all other weapons with the same weapon type (Example: all small guns)

Of course the less and less related a weapon is it to the one you have been using, the less of an experience skill bonus you gain. So if you use a pipe rifle, your sniper rifle skills will increase more than your minigun skills.





"Eat lead, chop shop boy!" - Chosen One
All hail Lord Phrog, #1 fan and veteran of Fallout series.
 
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