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Guest
Guest
I just curious about one thing?
Which one do you think better? Single universal skillpoint like Arcanum or Fallout style Skillpoints and Perks? Well Arcanum got a good suggestion and i think it's a good idea about single universal skillpoint for everything (Schematics, Char points, health, fatigue and Skillpoints) since you could spend your skill points anywhere you want. Also it makes your character a "specialist" not a Jack of all trade.
But if they put this in FO3 i doubt that it worked, probably ruin the all game. And perhaps a Hardcore Fallout fans were against this. I myself feel that this thing will ruin fallout but at least make it more RPG. Some guys suggest schematics here but i don't know how they could put that if we still used old style char management (should we treat a schematics a perk or something else.)
Anyone could suggest something about this?
Which one do you think better? Single universal skillpoint like Arcanum or Fallout style Skillpoints and Perks? Well Arcanum got a good suggestion and i think it's a good idea about single universal skillpoint for everything (Schematics, Char points, health, fatigue and Skillpoints) since you could spend your skill points anywhere you want. Also it makes your character a "specialist" not a Jack of all trade.
But if they put this in FO3 i doubt that it worked, probably ruin the all game. And perhaps a Hardcore Fallout fans were against this. I myself feel that this thing will ruin fallout but at least make it more RPG. Some guys suggest schematics here but i don't know how they could put that if we still used old style char management (should we treat a schematics a perk or something else.)
Anyone could suggest something about this?