skills to be more player-oriented, than character oriented?

kohan69

First time out of the vault
Hello, despite the love for classic FALLOUT, I am not a big fan of the leveling+exp point system where the player gets to redistribute the skill points to any field.

The SPECIAL system is fine, but the experience for skills should be relative to skills used (and none of that double-points for "chosen skill", the skills should not be chosen, but the skills USED should be 'chosen')

I believe that the player should play a bigger role:

Kills with guns/pistols = small gun skill increase upon level up
successful lockpicking = lockpick skill increase upon level up
sneak kill = skill increase upon level up

etc.

Is it feasible to mod FO to do this?

Thanks for reading,
KoHaN
 
That's completely different from how SPECIAL works. You want improve-through-use, pick TES, not Fallout.
 
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