A
Awesome
Guest
I think skills should have more uses. Because at the moment, only combat skills need to be really high. The others, dont really need to go above 100%. Apart from a few, but very rare, situations.
Maybe some skills should have a cap of 100% (Ones like, repair, traps, lockpick). And all skills should be capped off at 200%. You never need 300%. MAybe you do in combat ones? But that could be changed.
How bout, if all skills were just as usefull as combat ones (obviously this isnt possible, but a bit more then they are now).
e.g. Some quests NEED a high skill of some sort. Obviously not main ones, although main quests could also have a resolution by using one of the skills that are high. But there's got to be other way too! This would improve replayibility value a LOT
Like -
First Aid
Most people would rest instead of using first aid. IF they cant rest, stimpacks are used because they take no time to use and heal a lot of hit points, even though they arent free, most players have them in big amounts. Maybe a quest could be put in where you need a heal someoene but need high first aid. First aid should also heal a lot more points when used.
Doctor
How many times have you really needed this? Only a few quests(like in VC) need this. Maybe doctor could also be used for a few more quests. People need a doctor as they are dieing. Maybe high doctor skills could take away radiation and poising levels.
Sneak
Sneak could be very useful at high levels to avoid combat. Someone wants to kill you? Turn on sneak and walk away. Maybe this could also only work if they're back is turned? Also killing from behind with sneak should act as a silencer. A perk shouldnt be needed for this. Also quests could use this, like infiltrating an enemy base. I think this could become very usefull.
Lockpick
Obviously it would be as it is now. Perhaps a few more quests could be added with lockpicking being necessary. More locked doors around. Also maybe some safe's in banks? Or something.
Steal
This should be made so without a certain steal skill you just will never succeed. This takes away the load/save thing for some situations. For example - just people walking around should be able to be stolen from quite easily. Merchants 60+, People that are armed/ on alert (e.g. police in NCR) would be 75+ and then main characters would be 85+ or people with a vauable item. Also steal would change depending on the weight of the item. Wouldnt you notice someone taking a 30 pound gun from you? I think you would, so things like
1-2 pounds = +0 steal (Added onto the thing i said before)
3-5 pounds = +5 steal
6-9 pounds = +8
10-15pounds = +12
16-19 pounds = +15
20-25 pounds = +20
26-30 pounds = +25
30+ pounds = +30
So from the guard in NCR with the Bozar it would be (it weighs 20 something pounds, dosent it?) 75+20 = 95 steal skill. And that only gives you a 50/50 chance of being caught. For ever 1 point over what you need to steal it, your chance of stealing the item is increased by 1%. So to get it to the max (95%) you would need 45 points. MAking you need 140 steal skill just to steal a bozar without being caught from the guards in NCR. Much higher then the 40% needed now. And say with a steal skill of 200% and some of the right perks you would NEVER get caught. (Apart from main character/very important items).
Traps
Much more traps should be introduced. Perhaps a quest, where someone has asked you to get through their 'course' where you need traps a lot. Perhaps something like a pyramid of egypt
Traps would not only disable traps, it would also make you more aware of them too.
Science
More computers that can be hacked. Perhaps with too low a skill you would get caught hacking. Maybe now you can even hack into a bank or something and take people's money. This could have a lot more uses with used well. Also this dosent have to always do with computers. You could also tell some electronic device better with a high science skill, and perhaps some more advanced things can only be used with a high sceince things. Maybe you can even invent things?
Repair
Many more things that need repairing! More NPC's like Skynet that you can repaire in combat. Perhaps people would ask you to repair things? You mgiht even start your own profitable buisness, hehe.
Obviously this couldnt have as many uses as it can only be used on a few things, so maybe a cap of 100%. But I could think of a lot of minor things that could be broken and need to be fixed. Also in some quests you need to find a part to make something work. With a high repair skill, you could just fix it there and then.
Speech
This is an important one at the moment. But intelligence and charisma play a much bigger role then speech, from what ive seen. I think a high speech should really introduce more things to say. This could be one of the most used skills (heck, it already is!) mainly because you can speak to almost ANYTHING.
Barter
In fallout 2, even with insanly high barter skill and being idolized in the area I still got ripped off. I know that having your things be worth more then the merchants is stupid. But equal priced should be there. Also if you just want to barter with a non-merchant who isnt good with prices, you should be able to rip them off easily with the high barter skill. And if you sell a weopon at different parts of the map. E.g. Turbo Plasma Rifle in Klamath you should get HUGE cash, because they've never seen anything like this before.
Also this could be usefull in quests where you need to buy special items.
Gambling
Higher gambling should you make you win more(well yes, it already does...). This could also be usefull in quests, where for example you need to gamble with some big 'boss' and beat him to be in his gang or something.
and last but not least Outdoorsman
I think its ok as it is now. Some people like random encounters though, so how about having more random encounters pop up, but having the option to not encounter them (or you can if you want to). Also you'd find more things that give you experiance in the desert. And you know how you cant find places like Navarro unless you get the quest from Matt, well with a high outdoorsman skill you could spot it easily. I mean, who wouldnt see a big place like that?
So what do you guys think?
Maybe some skills should have a cap of 100% (Ones like, repair, traps, lockpick). And all skills should be capped off at 200%. You never need 300%. MAybe you do in combat ones? But that could be changed.
How bout, if all skills were just as usefull as combat ones (obviously this isnt possible, but a bit more then they are now).
e.g. Some quests NEED a high skill of some sort. Obviously not main ones, although main quests could also have a resolution by using one of the skills that are high. But there's got to be other way too! This would improve replayibility value a LOT
Like -
First Aid
Most people would rest instead of using first aid. IF they cant rest, stimpacks are used because they take no time to use and heal a lot of hit points, even though they arent free, most players have them in big amounts. Maybe a quest could be put in where you need a heal someoene but need high first aid. First aid should also heal a lot more points when used.
Doctor
How many times have you really needed this? Only a few quests(like in VC) need this. Maybe doctor could also be used for a few more quests. People need a doctor as they are dieing. Maybe high doctor skills could take away radiation and poising levels.
Sneak
Sneak could be very useful at high levels to avoid combat. Someone wants to kill you? Turn on sneak and walk away. Maybe this could also only work if they're back is turned? Also killing from behind with sneak should act as a silencer. A perk shouldnt be needed for this. Also quests could use this, like infiltrating an enemy base. I think this could become very usefull.
Lockpick
Obviously it would be as it is now. Perhaps a few more quests could be added with lockpicking being necessary. More locked doors around. Also maybe some safe's in banks? Or something.
Steal
This should be made so without a certain steal skill you just will never succeed. This takes away the load/save thing for some situations. For example - just people walking around should be able to be stolen from quite easily. Merchants 60+, People that are armed/ on alert (e.g. police in NCR) would be 75+ and then main characters would be 85+ or people with a vauable item. Also steal would change depending on the weight of the item. Wouldnt you notice someone taking a 30 pound gun from you? I think you would, so things like
1-2 pounds = +0 steal (Added onto the thing i said before)
3-5 pounds = +5 steal
6-9 pounds = +8
10-15pounds = +12
16-19 pounds = +15
20-25 pounds = +20
26-30 pounds = +25
30+ pounds = +30
So from the guard in NCR with the Bozar it would be (it weighs 20 something pounds, dosent it?) 75+20 = 95 steal skill. And that only gives you a 50/50 chance of being caught. For ever 1 point over what you need to steal it, your chance of stealing the item is increased by 1%. So to get it to the max (95%) you would need 45 points. MAking you need 140 steal skill just to steal a bozar without being caught from the guards in NCR. Much higher then the 40% needed now. And say with a steal skill of 200% and some of the right perks you would NEVER get caught. (Apart from main character/very important items).
Traps
Much more traps should be introduced. Perhaps a quest, where someone has asked you to get through their 'course' where you need traps a lot. Perhaps something like a pyramid of egypt
Traps would not only disable traps, it would also make you more aware of them too.
Science
More computers that can be hacked. Perhaps with too low a skill you would get caught hacking. Maybe now you can even hack into a bank or something and take people's money. This could have a lot more uses with used well. Also this dosent have to always do with computers. You could also tell some electronic device better with a high science skill, and perhaps some more advanced things can only be used with a high sceince things. Maybe you can even invent things?
Repair
Many more things that need repairing! More NPC's like Skynet that you can repaire in combat. Perhaps people would ask you to repair things? You mgiht even start your own profitable buisness, hehe.
Obviously this couldnt have as many uses as it can only be used on a few things, so maybe a cap of 100%. But I could think of a lot of minor things that could be broken and need to be fixed. Also in some quests you need to find a part to make something work. With a high repair skill, you could just fix it there and then.
Speech
This is an important one at the moment. But intelligence and charisma play a much bigger role then speech, from what ive seen. I think a high speech should really introduce more things to say. This could be one of the most used skills (heck, it already is!) mainly because you can speak to almost ANYTHING.
Barter
In fallout 2, even with insanly high barter skill and being idolized in the area I still got ripped off. I know that having your things be worth more then the merchants is stupid. But equal priced should be there. Also if you just want to barter with a non-merchant who isnt good with prices, you should be able to rip them off easily with the high barter skill. And if you sell a weopon at different parts of the map. E.g. Turbo Plasma Rifle in Klamath you should get HUGE cash, because they've never seen anything like this before.
Also this could be usefull in quests where you need to buy special items.
Gambling
Higher gambling should you make you win more(well yes, it already does...). This could also be usefull in quests, where for example you need to gamble with some big 'boss' and beat him to be in his gang or something.
and last but not least Outdoorsman
I think its ok as it is now. Some people like random encounters though, so how about having more random encounters pop up, but having the option to not encounter them (or you can if you want to). Also you'd find more things that give you experiance in the desert. And you know how you cant find places like Navarro unless you get the quest from Matt, well with a high outdoorsman skill you could spot it easily. I mean, who wouldnt see a big place like that?
So what do you guys think?