One common thread throughout all the games that the team has developed is that gameplay is the most important thing of all. "Where we've had our successes is where we haven't lost sight of that." For Obsidian the important questions are 'Is it fun? Is it easy to play? Is the player not fighting the game?' "When we do that," says Feargus, "we succeed. When we lose track and get myopic about specific things in the game, you lose the whole." You risk losing the player when you focus too much on technology or include an incredibly long, non-skippable cutscene; these are lessons that the gang at Obsidian has learned firsthand over the years at Interplay.