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Guest
Guest
OK....heres what i think first a keeper is the non-turn based option on Fallout Tactics...i think agian that should be an option...and this time i think and enviroment that you can interact with for example...a bridge that can be destoyed or that is really old and broke-down and you can only go across it one-by-one with your npc...or walls that can be blown out...i mean in the prev. games you you could shoot a rocket at a wall and the wall not even take a scratch...anyways...more enviromental interactions ideas...like braking down locked doors...blocking doors by mooving items in the way or just being able to move stuff...ok let me stop preaching about that and move on...i think unlike FOT you shouldn't be able to control your NPCs but have more control than the first 2 fallouts....i also like the vechiles moving through the streets i am not sure if this idea is workable on a rpg but i'd like it...PLS JUST DON"T MAKE ANOTHER FALLOUT TACTICS PLEASE MAKE A REAL RPG NOT A TACTIACAL GAME PLS!