G
Guest
Guest
"If we started on Fallout 3 immediately after Fallout 2, then we really *would* be doing the same thing over and over. Here are the games that Black Isle has actually *developed*:
* Fallout (although BIS wasn't called BIS back then)
* Fallout 2
* Planescape: Torment
* Icewind Dale (approaching ship time)
So, in actuality, we've developed more Fallout games than anything else. BioWare made Baldur's Gate, Tales of the Sword Coast, and is making BG2 and Neverwinter Nights. Black Isle was simply the publisher (through Interplay). None of the designers, artists, or programmers on the Black Isle development team worked, or are working, on BioWare titles. Even though people often confuse the two companies (Black Isle being a division of Interplay, through which Interplay RPGs are published and some are developed -- BioWare being a company that develops games which are then published through Black Isle/Interplay), we are two distinct entities.
As if the official separation wasn't enough, BioWare is located in Edmonton, Canada. Black Isle is at Interplay in Irvine, California. So we're not doing the same thing over and over again. Even the new project that the Torment team is working on is a step in a different direction. When Icewind Dale is finished, the general hope that the team has is that we will make another Fallout game. However, we do have to *finish* Icewind Dale before we begin production on another title, whatever it may be. Which reminds me -- I have bugs to kill and item lists to re-organize." - Josh
Well my general hope is that the team makes another Fallout game, as well. I guess I'll just have to keep my fingers crossed.
Skie
* Fallout (although BIS wasn't called BIS back then)
* Fallout 2
* Planescape: Torment
* Icewind Dale (approaching ship time)
So, in actuality, we've developed more Fallout games than anything else. BioWare made Baldur's Gate, Tales of the Sword Coast, and is making BG2 and Neverwinter Nights. Black Isle was simply the publisher (through Interplay). None of the designers, artists, or programmers on the Black Isle development team worked, or are working, on BioWare titles. Even though people often confuse the two companies (Black Isle being a division of Interplay, through which Interplay RPGs are published and some are developed -- BioWare being a company that develops games which are then published through Black Isle/Interplay), we are two distinct entities.
As if the official separation wasn't enough, BioWare is located in Edmonton, Canada. Black Isle is at Interplay in Irvine, California. So we're not doing the same thing over and over again. Even the new project that the Torment team is working on is a step in a different direction. When Icewind Dale is finished, the general hope that the team has is that we will make another Fallout game. However, we do have to *finish* Icewind Dale before we begin production on another title, whatever it may be. Which reminds me -- I have bugs to kill and item lists to re-organize." - Josh
Well my general hope is that the team makes another Fallout game, as well. I guess I'll just have to keep my fingers crossed.
Skie