Some Stuff

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Guest

Guest
Ok, while I was playing FO1 today, I thought up something (this may have already been said):

If someone kills one of your NPC's, and they aren't enemy, shouldn't you have more dialogue options to express your anger? Ex: I had the Raiders vs. BOS encounter. I had Dogmeat and Ian w/ me. BOS Paladin fires a rocket at Raider, which happens to be near us. Rocket takes out Raider and Ian (Dogmeat and I moved already). Naturally, I'm pissed off (Ian can hold a whole lotta stuff and fires twice). Then, the SAME Paladin kills a Raider near me, and takes out Dogmeat. WTF?? WTF??

I think that when a non-enemy NPC kills someone or a couple of teamates, you should be able to cuss and tell them to f*** themselves as much as you want. That would be realistic.

Also, the Luck stat. I was told that to find the Alien Blaster, you need 10 Luck. Boy, I proved that wrong. I found it with 5, belive it or not. And having 10 Luck and missing at point-blank is dumb. That should be fixed. If they are going to have cool random encounters where the best stuff are, then there should be a 10 Luck pre-requasite.

Time lapes. FO3, if any, should have stuff happening when, say, you agree to go with someone to somewhere (ex. when Uncle Slappy takes you to the Deathclaw Caves), like Bulder's Gate does.

Messages now. When you make a critical, and it says a limb is hacked off, it should show that, like when I hit a glowing ghoul in the arm with the club. It said that the arm was lopped off, but the guy's arm was still attached!

Next, addictions. They should make Nuka-Cola and RadAway non-addictive. I think those are the most dumbest things anyone can get addicted to.

I'm done ranting.
 
<< I think that when a non-enemy NPC kills someone or a couple of teamates, you should be able to cuss and tell them to f*** themselves as much as you want. That would be realistic. >>

You can, you swear at the moniter. Just proves how much more in character you are.

Special encounters are easier to get the higher your Luck. I think you can still get them with a Luck of 1, you just have less of a chance.

<< Time lapes. FO3, if any, should have stuff happening when, say, you agree to go with someone to somewhere (ex. when Uncle Slappy takes you to the Deathclaw Caves), like Bulder's Gate does. >>

Eh?

<< When you make a critical, and it says a limb is hacked off, it should show that, like when I hit a glowing ghoul in the arm with the club. It said that the arm was lopped off, but the guy's arm was still attached! >>

Use your imagination. Do you have alot of trouble reading books as well?

<< They should make Nuka-Cola and RadAway non-addictive. I think those are the most dumbest things anyone can get addicted to. >>

So don't drink Nuka-Cola or use RadAway, then you don't have to worry.

Skie
 
what he means is things happen when you go away instead of time freezing when you go on a quest. example would be you drive to burger king and leave the stove on. you come back to find the pot on the stove has melted into a metallic pool, instead of you coming back and the pot being solid and just as you left it. i think hes talking about that
 
When I mean the time lapes, I mean this, and I will use my example:

In FO1, when Uncle Slappy takes you to the Deathclaw cave, know how it just loads the cave? When I say "like Bulder's Gate", I mean it should show you walking there, or something like that. Or when you rest unitl morning in the Crash House, when the woman shows you to the room, and when it gives you the choice of resting till morning, and you say yes, it shows the woman just walking out of your room, which implies that you slept w/ her.

.223's example is very similar to the latter example I gave. And say you're wearing Power Armour and you sleep in the room. Wouldn't you fry in it? It should at least have it back in your inventory.

Another thing that should be in a possible FO3 is when you talk to someone, they should remember at least that they saw you before, unlike the Blades leader, who doesn't seem to remember you, unless you get the Gun Runners to get them weapons.
 
Dude, they had the same problems with screwed up dialog in FO2 as in FO1, they need to hire like 30 people who's sole job is check, recheck, rerecheck, and check AGAIN the dialog. and then check it AGAIN DAMNIT!! 'CUZ I SAID SO!!!... oh... uh... yeah... better dialog... bye...
 
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