Something I've been kick around in my head....

Starseeker

Vault Senior Citizen
More quest options.(This has probably been raised a couple times, but this is my take.)

Let me explain: Lets say you take the quest to kill Westin from Bishop, you can decide to double cross him by taking Westin's offer to kill Bishop, but, I would've loved to triple cross them both. Or, I would love to exploit the relationship between Westin and Lynette, and blackmailing them both feels like a good idea. When I milk both of them for all it's worth, I can give evidence to Maclure and Tandi to sell them out. That would've been more fun.

How about not selling the chip to any of the mines but buy them out to mine the plot you bought from Redding's mayor? If you got 2 chips, you shouldn't have a problem.

Double cross the Wrights by giving access to SAD to some other family or political powers. Just think what anyone can do with all that fire power.

Convince raiders to go independent, or double cross Bishop by joining either NCR, VC, or or the Khans.

Save Den by finishing that damn orphanage, and have mom run it. I mean have you ever wonder why you can never get to be idolizied in Den?

Crap, fingers falling asleep, gotta go now. ;-)

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
More options are always good. I could list tons of quests I wish there were more ways to complete them.
 
Well, my brain finally decide to function, so I will try to finish this.

The thieves guild in FO1 was a great idea, and it should've continued, and we can add some interesting options. For examble, if you need some special quest information, you can go to a spymaster in the guild whom you have access to after you achieve certain rank.

Since brotherhood of steel isn't exactly there in FO2, why not have a soldier's guild, where you can get weapons, armors upgrade, skills training, medical help, and side quest that isn't important to the central story but gives you experience and special items/weapons.

Or, maybe we can have a martial arts school/guild you can join where you must forsaken all ballistic weapons of any kind, otherwise you will lose your apprenticeship, and lose out on some really wicked perks or abilities, also the only place where you can earn special weapons like swords, staffs, axe/knife nunchakus, snake spear, trident and etc..., it might be fun.

More clothes/armor variation, meaning:
1. I want to see what NPCs are wearing.
2. I want more selection of the type of clothes, and armor I can wear. This one size fits all just doesn't seem right, and I really don't want to look like everyone else.
3. Since I am on this point, I would like to see more character model esp. for major quest related characters.

A better looking car that doesn't crash the game. It's just a pet peeve of mine. :D

The ability to customize my weapons and stuff. For examble, I would like a suppressor for my guns if I am going to assainate anyone. How about a LAM for my guns to increase accuracy?(esp. night time) Whynot extend the range of my sniper rifle so I can kill Bishop from a windom at Salvatore's?

More use and BG story for my NPCs. Besides Vic, Marcus, Lenny, and in a small way Skynet, you almost know nothing about your NPCs. They aren't complete stories either. Besides convenience, and adventure, there should be some personal reason for people to join you. I would like to see a personal quest for your NPCs where they can solve or overcome a major obstacles in their life, and having their own contribution to the main story. I didn't save the world by myself, I had a lot of help from my friends, so I would like to see their names in the history books.

I still think my new addiction would've been very funny if implmented. For examble, if you become a gigolo, you'll get a new addiction, sex. For more info, dig up old posts.

More use for some otherwise useless perks. I have probably brings this up more than once, but since I am on a roll here, I am going to throw it out there. For examble, if you have the karma sutra perk, and you can't get someone to agree with you or do the things you tells them to do, you can sleep with them to force them to agree otherwise they won't get any more.;-)

More wide spread use for reputations. For examble, if you have a certain reputation names(porn star, prize fighter), you will get special access to more things in the game. I would also like to see the reputation affect more than good v.s bad. There should be more affects because if you are buddy, buddy with the bigots in VC, you therefore should have more problem to get cooperation in Gecko or Broken Hills. Politics doesn't just run two ways. How about if you expose Bishop to VC, your reputation in NCR will dip?

Getting arrested and stand for trial. For examble, if you get caught stealing, you can decide to give up to the cops of the town instead of the usual shoot out. You will get arrested, your reputation will drop according to the crime, and you will stand trial. If you have high speech skills and political influence in that town, you can choose to debate(plus the influence already added in) youself out of jail time. If you have a lot of money and underground organizational support, you can lie(therefore bribe) yourself out of it.

These are just some ideas I've been kicking around, if any of them has already been suggested, please inform me of my ignorance. If any of them sound really stupid, please excuse me because even if my brain decides to work now, I still have a hangover, and it doesn't mean my thoughts are running on the right track. :D

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
Great ideas all around. Espicially the arrest one. I always wondered why if you're caught comminting a crime; your automatically littered with bullets. Hey, I know NCR is strict; but come on.
 
hmmm you had some damn good ideas in there starseeker . i would personally like to see a guild of mercenaries , nothing like being a paid soldier ! .... i only have one thing ..... most of the people who survived were from vaults ,from a 50's america , i doubt a lot of them would have extreme ancient martial arts talent to start a martial arts guild , and axes and stuff would just make it a D and D/diablo game ...... i do see basic boxing hand to hand kicking the crap out of each other fighting in 50's so .... but other than that i agree with most of that.. but MORE 50's !!!!!!
 
RE: Huh....?

SF,
Dragon,
Lo Pan,
China town.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
RE: Huh....?

yeh and that didnt make much sense in FO2 did it ? even though they did come in a submarine and all ..... still i dont want fallout to turn into diablo or a jackie chan movie
 
>Well, my brain finally decide to
>function, so I will try
>to finish this.
>
>The thieves guild in FO1 was
>a great idea, and it
>should've continued, and we can
>add some interesting options.
>For examble, if you need
>some special quest information, you
>can go to a spymaster
>in the guild whom you
>have access to after you
>achieve certain rank.
>
>Since brotherhood of steel isn't exactly
>there in FO2, why not
>have a soldier's guild, where
>you can get weapons, armors
>upgrade, skills training, medical help,
>and side quest that isn't
>important to the central story
>but gives you experience and
>special items/weapons.
>
>Or, maybe we can have a
>martial arts school/guild you can
>join where you must forsaken
>all ballistic weapons of any
>kind, otherwise you will lose
>your apprenticeship, and lose out
>on some really wicked perks
>or abilities, also the only
>place where you can earn
>special weapons like swords, staffs,
>axe/knife nunchakus, snake spear, trident
>and etc..., it might be
>fun.

This is not a bad idea. Don't make to many of them though. But a thieves guild and a fighter guild would be nice. sorta like the thieves guild in Arcanum. They can give you jobs wich will net you some exp. Not bad at all.


>
>More clothes/armor variation, meaning:
>1. I want to see what
>NPCs are wearing.
>2. I want more selection of
>the type of clothes, and
>armor I can wear.
>This one size fits all
>just doesn't seem right, and
>I really don't want to
>look like everyone else.
>3. Since I am on this
>point, I would like to
>see more character model esp.
>for major quest related characters.
>

Not against it.

>
>A better looking car that doesn't
>crash the game. It's
>just a pet peeve of
>mine. :D

Hehe, ok.

>
>The ability to customize my weapons
>and stuff. For examble,
>I would like a suppressor
>for my guns if I
>am going to assainate anyone.
> How about a LAM
>for my guns to increase
>accuracy?(esp. night time) Whynot
>extend the range of my
>sniper rifle so I can
>kill Bishop from a windom
>at Salvatore's?

Not bad but i wouldn't like to many of that. Like in Arcanum you could find a lot of useless stuff only to find out that you could combine it later in the game. Don't get me wrong, i like the idea but let it only be done for a few weapons. Like 3 to 5 not all of them.
>
>More use and BG story for
>my NPCs. Besides Vic,
>Marcus, Lenny, and in a
>small way Skynet, you almost
>know nothing about your NPCs.
> They aren't complete stories
>either. Besides convenience, and
>adventure, there should be some
>personal reason for people to
>join you. I would
>like to see a personal
>quest for your NPCs where
>they can solve or overcome
>a major obstacles in their
>life, and having their own
>contribution to the main story.
> I didn't save the
>world by myself, I had
>a lot of help from
>my friends, so I would
>like to see their names
>in the history books.

I don't find this nessasary. I looked at my followers' history in BG but i never got the feel of ii being important. It's not that big a deal but remember that eye candy (wich this is mostly is, and i'm talking about your prior suggestions too) isn't always bad, but it shouldn't overtake the game. The most important thing is the feeling and depth of an RPG, not how many eye candy has been put in.

>
>I still think my new addiction
>would've been very funny if
>implmented. For examble, if
>you become a gigolo, you'll
>get a new addiction, sex.
> For more info, dig
>up old posts.

Yeah, i thought that was funny.

>
>More use for some otherwise useless
>perks. I have probably
>brings this up more than
>once, but since I am
>on a roll here, I
>am going to throw it
>out there. For examble,
>if you have the karma
>sutra perk, and you can't
>get someone to agree with
>you or do the things
>you tells them to do,
>you can sleep with them
>to force them to agree
>otherwise they won't get any
>more.;-)

OK, but again don't overdo it.

>
>More wide spread use for reputations.
> For examble, if you
>have a certain reputation names(porn
>star, prize fighter), you will
>get special access to more
>things in the game.
>I would also like to
>see the reputation affect more
>than good v.s bad.
>There should be more affects
>because if you are buddy,
>buddy with the bigots in
>VC, you therefore should have
>more problem to get cooperation
>in Gecko or Broken Hills.
> Politics doesn't just run
>two ways. How about
>if you expose Bishop to
>VC, your reputation in NCR
>will dip?

I'm against this one. Politics has no place in a Fallout world. It's supposed to be a world struggeling for survival. A shoot first, ask questions later kinda world. If you piss someone off, they'll shoot. If you are nice, they'll help you. The whole polotics thing isn't right. But remember, i'm an old timer who started playing Fallout 1 first and looks at the series beginning with the original and if you haven't played the first one before the second one this whole politics thing might be more acceptable to you. I want less politics. Anyway reputation now. Why would it. If you have done something good in one town, why should the other towns like you to or vice versa for somehting bad. Only if you become a childkiller or berserker or champion. That's because these are reputations that are widespread. Why would a town that has it's own trouble care if you are on good terms with another town even if the first one doesn't like the second ?

>
>Getting arrested and stand for trial.
> For examble, if you
>get caught stealing, you can
>decide to give up to
>the cops of the town
>instead of the usual shoot
>out. You will get
>arrested, your reputation will drop
>according to the crime, and
>you will stand trial.
>If you have high speech
>skills and political influence in
>that town, you can choose
>to debate(plus the influence already
>added in) youself out of
>jail time. If you
>have a lot of money
>and underground organizational support, you
>can lie(therefore bribe) yourself out
>of it.

Not really. Again shoot first, ask questions later. Piss someone off, they'll try to put a bullet up your head.

JR

Nunc ut nunquam
 
[font size=1" color="#FF0000]LAST EDITED ON Jan-14-02 AT 09:30PM (GMT)[p]>Not bad but i wouldn't like to many of that. Like in Arcanum
>you could find a lot of useless stuff only to find out that you
>could combine it later in the game. Don't get me wrong, i like
>the idea but let it only be done for a few weapons. Like 3 to 5
>not all of them.

Well, I would probably perfer to do this as quest specific, meaning if there is a special need in a quest(like assaination), I would only be able to do this then. Or, they could do this by using a special gun, meaning that one is the only gun in the game, so you can only upgrade one once.(Turbo Plasma Rifle in FO1, YK42B Pulse Rifle in FO2)

>OK, but again don't overdo it

There is no point to overdo it. I use that perk in particular because of its humor value. It's a waste of code to put in something useless sometimes unless it has other more important values.

>I don't find this nessasary. I looked at my followers' history
>in BG but i never got the feel of ii being important. It's not
>that big a deal but remember that eye candy (wich this is
>mostly is, and i'm talking about your prior suggestions too)
>isn't always bad, but it shouldn't overtake the game. The most
>important thing is the feeling and depth of an RPG, not how
>many eye candy has been put in.

BG as in Baluder's Gate or as in Background?
Anyway, I don't see how BG story can be just eye candy for a RPG. All good RPGs are about its story, of the many RPG I had the good fourtune to play, the ones that I remember are always the ones that has a good story, with depth and feeling. It's not what's on you that counts, it's what's in you. It's not what you drive that counts, it's what drives you. Your character's motiviation and those around you, and the relationship there of is what drives a good story. If FO1 hasn't ended the way it did, meaning if it tried to force feed me another happy ending which completely against the feel of the story, I would probably return the game the next day.(the movie "Cast Away" for examble) To tell you the truth, I could care less about whether any of my suggestion is put in a new game or not, because like you said, most of them are just salad dressing. I didn't go out and buy FO(1or2) because of its awesome graphics, or multi-player options, or any other calorie and fat heavy entrees', I bought it because one of my RPG bud told me it was one of the best story she ever played.
But, this is just my taste and perference, and isn't the reason we are all here in this little board is because 5-6 yrs ago we fell in love with a little computer game called FO?

>I'm against this one. Politics has no place in a Fallout world.
>It's supposed to be a world struggeling for survival. A shoot
>first, ask questions later kinda world. If you piss someone
>off, they'll shoot. If you are nice, they'll help you. The
>whole polotics thing isn't right. But remember, i'm an old
>timer who started playing Fallout 1 first and looks at the
>series beginning with the original and if you haven't played
>the first one before the second one this whole politics thing
>might be more acceptable to you. I want less politics. Anyway
>reputation now. Why would it. If you have done something good
>in one town, why should the other towns like you to or vice
>versa for somehting bad. Only if you become a childkiller or
>berserker or champion. That's because these are reputations
>that are widespread. Why would a town that has it's own trouble
>care if you are on good terms with another town even if the
>first one doesn't like the second ?

Oops, I think politics is the wrong word for me to use. I simply wanted to see more than just the good v.s bad use for reputation. For examble, in FO1, you can be a good guy but still joins the thieves guild, and even if you double crossed the mob boss(forgot his name, the one who wants the priests dead in the hub), and was loved by all in the town, the thieves guild will still talk to you. I dislike the fact that in FO2, if you are good, then all good people loves you, but bad people just hates you. It needs to be more specific than that, the doom one, doom all approach isn't for FO.

>Not really. Again shoot first, ask questions later. Piss
>someone off, they'll try to put a bullet up your head.

The funny thing is, I got the idea for this after re-playing Daggerfall. The cops in Daggerfall does shoot first ask question later, but if you are all beaten up, you'll be given a choice to give up to the authoriy or not. If you get arrested, your reputation will drop(esp. in the eyes of law) according to the crime, no matter you get off or not. There was a joke in old Daggerfall world, the modern day cop attitude "What if he gets off on a techniciality, he's still a punk!", is also widespread in the old days. The court thing would be funny if it's just to show you how corrupt VC, and NCR still is after all the civilized facade on the front. How about a prison specific quest? The real leader of city X was replaced by a look alike, while the senior council man/woman pulls all the strings in the backdrop, therefore your job will be to rescue the real leader out of the prison, and expose the coup.

Well, I just thought I would toss some stuff out for all to see. If you like my idea, great, if you don't, I won't lose sleep over it. Like I said, the only reason we even bother to come here to talk about this is because we are all fans of the games. By stirring the pot once more, I hope to refine, and distill all that was the vision of FO.

Starseeker, signing off.

"The final price of freedom, is the willingness to face the most frightening being of all, one's own self."
 
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