>Well, my brain finally decide to
>function, so I will try
>to finish this.
>
>The thieves guild in FO1 was
>a great idea, and it
>should've continued, and we can
>add some interesting options.
>For examble, if you need
>some special quest information, you
>can go to a spymaster
>in the guild whom you
>have access to after you
>achieve certain rank.
>
>Since brotherhood of steel isn't exactly
>there in FO2, why not
>have a soldier's guild, where
>you can get weapons, armors
>upgrade, skills training, medical help,
>and side quest that isn't
>important to the central story
>but gives you experience and
>special items/weapons.
>
>Or, maybe we can have a
>martial arts school/guild you can
>join where you must forsaken
>all ballistic weapons of any
>kind, otherwise you will lose
>your apprenticeship, and lose out
>on some really wicked perks
>or abilities, also the only
>place where you can earn
>special weapons like swords, staffs,
>axe/knife nunchakus, snake spear, trident
>and etc..., it might be
>fun.
This is not a bad idea. Don't make to many of them though. But a thieves guild and a fighter guild would be nice. sorta like the thieves guild in Arcanum. They can give you jobs wich will net you some exp. Not bad at all.
>
>More clothes/armor variation, meaning:
>1. I want to see what
>NPCs are wearing.
>2. I want more selection of
>the type of clothes, and
>armor I can wear.
>This one size fits all
>just doesn't seem right, and
>I really don't want to
>look like everyone else.
>3. Since I am on this
>point, I would like to
>see more character model esp.
>for major quest related characters.
>
Not against it.
>
>A better looking car that doesn't
>crash the game. It's
>just a pet peeve of
>mine.
Hehe, ok.
>
>The ability to customize my weapons
>and stuff. For examble,
>I would like a suppressor
>for my guns if I
>am going to assainate anyone.
> How about a LAM
>for my guns to increase
>accuracy?(esp. night time) Whynot
>extend the range of my
>sniper rifle so I can
>kill Bishop from a windom
>at Salvatore's?
Not bad but i wouldn't like to many of that. Like in Arcanum you could find a lot of useless stuff only to find out that you could combine it later in the game. Don't get me wrong, i like the idea but let it only be done for a few weapons. Like 3 to 5 not all of them.
>
>More use and BG story for
>my NPCs. Besides Vic,
>Marcus, Lenny, and in a
>small way Skynet, you almost
>know nothing about your NPCs.
> They aren't complete stories
>either. Besides convenience, and
>adventure, there should be some
>personal reason for people to
>join you. I would
>like to see a personal
>quest for your NPCs where
>they can solve or overcome
>a major obstacles in their
>life, and having their own
>contribution to the main story.
> I didn't save the
>world by myself, I had
>a lot of help from
>my friends, so I would
>like to see their names
>in the history books.
I don't find this nessasary. I looked at my followers' history in BG but i never got the feel of ii being important. It's not that big a deal but remember that eye candy (wich this is mostly is, and i'm talking about your prior suggestions too) isn't always bad, but it shouldn't overtake the game. The most important thing is the feeling and depth of an RPG, not how many eye candy has been put in.
>
>I still think my new addiction
>would've been very funny if
>implmented. For examble, if
>you become a gigolo, you'll
>get a new addiction, sex.
> For more info, dig
>up old posts.
Yeah, i thought that was funny.
>
>More use for some otherwise useless
>perks. I have probably
>brings this up more than
>once, but since I am
>on a roll here, I
>am going to throw it
>out there. For examble,
>if you have the karma
>sutra perk, and you can't
>get someone to agree with
>you or do the things
>you tells them to do,
>you can sleep with them
>to force them to agree
>otherwise they won't get any
>more.
OK, but again don't overdo it.
>
>More wide spread use for reputations.
> For examble, if you
>have a certain reputation names(porn
>star, prize fighter), you will
>get special access to more
>things in the game.
>I would also like to
>see the reputation affect more
>than good v.s bad.
>There should be more affects
>because if you are buddy,
>buddy with the bigots in
>VC, you therefore should have
>more problem to get cooperation
>in Gecko or Broken Hills.
> Politics doesn't just run
>two ways. How about
>if you expose Bishop to
>VC, your reputation in NCR
>will dip?
I'm against this one. Politics has no place in a Fallout world. It's supposed to be a world struggeling for survival. A shoot first, ask questions later kinda world. If you piss someone off, they'll shoot. If you are nice, they'll help you. The whole polotics thing isn't right. But remember, i'm an old timer who started playing Fallout 1 first and looks at the series beginning with the original and if you haven't played the first one before the second one this whole politics thing might be more acceptable to you. I want less politics. Anyway reputation now. Why would it. If you have done something good in one town, why should the other towns like you to or vice versa for somehting bad. Only if you become a childkiller or berserker or champion. That's because these are reputations that are widespread. Why would a town that has it's own trouble care if you are on good terms with another town even if the first one doesn't like the second ?
>
>Getting arrested and stand for trial.
> For examble, if you
>get caught stealing, you can
>decide to give up to
>the cops of the town
>instead of the usual shoot
>out. You will get
>arrested, your reputation will drop
>according to the crime, and
>you will stand trial.
>If you have high speech
>skills and political influence in
>that town, you can choose
>to debate(plus the influence already
>added in) youself out of
>jail time. If you
>have a lot of money
>and underground organizational support, you
>can lie(therefore bribe) yourself out
>of it.
Not really. Again shoot first, ask questions later. Piss someone off, they'll try to put a bullet up your head.
JR
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