Ever notice that all you really did was kill the rabid wolves, rad scorpions and rats then just move on?
My thought was somehow adding another layer to the 'survival' aspect of FO by adding a limited (or not so limited) crafting system that would let you skin, carve and actually use some resources from the creatures?
I liked being able to turn rad scorpion tails in and get anti-dotes back. Added a usefulness to killing the things.
Maybe rat would be good to eat (iguana on a stick style) for health regain if you don't have any stims handy.
Or scavenge for roots and flowers to mix up your own healing powders and whatnot.
Hunt down wild dogs/wolves for the pelts, or even tame one, stuff like that.
It could all be hooked into the outdoorsman skill (which I thought was a little under-used in the game). Maybe you're wandering through the wastes and your outdoorsman skill does a roll or something and you get a notification that there is a nest of gecko nearby or you've found a field with wild brock flowers growing.
I know it was said already that there would be a level of crafting already added into FO3, and that is excellent. However, I think the potential 'practical' uses for the random wildlife isn't being considered.
No real skill needed, but it might be pretty cool to setup a camp out in the waste, cook up some mantis or mole rat you killed earlier in the day and have dinner as the sun sets over the dead lands.
My thought was somehow adding another layer to the 'survival' aspect of FO by adding a limited (or not so limited) crafting system that would let you skin, carve and actually use some resources from the creatures?
I liked being able to turn rad scorpion tails in and get anti-dotes back. Added a usefulness to killing the things.
Maybe rat would be good to eat (iguana on a stick style) for health regain if you don't have any stims handy.
Or scavenge for roots and flowers to mix up your own healing powders and whatnot.
Hunt down wild dogs/wolves for the pelts, or even tame one, stuff like that.
It could all be hooked into the outdoorsman skill (which I thought was a little under-used in the game). Maybe you're wandering through the wastes and your outdoorsman skill does a roll or something and you get a notification that there is a nest of gecko nearby or you've found a field with wild brock flowers growing.
I know it was said already that there would be a level of crafting already added into FO3, and that is excellent. However, I think the potential 'practical' uses for the random wildlife isn't being considered.
No real skill needed, but it might be pretty cool to setup a camp out in the waste, cook up some mantis or mole rat you killed earlier in the day and have dinner as the sun sets over the dead lands.