Securom 7 encrypts the game's .exe until you launch it and Securom gives the okay, which means that we, the modding community, are never getting a script extender. Bethesda had better have gotten the scripting support to where we don't need or really desire one this time around, if they even are releasing a Construction Set at this point...after they lied about there not being rootkit DRM (Securom on the disc is version 7, which always installs a rootkit, with or without the activations module.) We're told no intrusive DRM for the PC version...and what do we get? Yep.
So I have a question, why does Sony get to decide whether or not we're allowed to have a Script Extender for Fallout 3? It's like Bethesda had to fight Speedtree to be allowed to legally release the Oblivion CS. We got lucky last time and they(Speedtree) backed down. Seriously Sony, get the hell off our DVDs, Starforce wasn't welcome, and neither are you.
For those wondering why a Script Extender is impossible, I'll explain the best I can on my little bit of sleep. An exe encrypted like this can't reliably be edited in memory, or have things other than Securom's unlocker hooked into it. This is how all the Morrowind Script Extenders and Oblivion's script extender worked. The only other way (dll) is a dirty hack and has very limited capability as a script extender. In short, without unencrypted .exe access, a script extender is impossible
For even more here wondering, a Script Extender is a mod for Morrowind/Oblivion(one big one for both games) that vastly improves the user script support in both games. Some ambitious mods are based on this, like AI revamps, Guard AI overhauls, and combat mods (extra moves, new effects, dismemberment, conditions, even an extra meter is possible) If we wanted to change VATS we would need one.
So I have a question, why does Sony get to decide whether or not we're allowed to have a Script Extender for Fallout 3? It's like Bethesda had to fight Speedtree to be allowed to legally release the Oblivion CS. We got lucky last time and they(Speedtree) backed down. Seriously Sony, get the hell off our DVDs, Starforce wasn't welcome, and neither are you.
For those wondering why a Script Extender is impossible, I'll explain the best I can on my little bit of sleep. An exe encrypted like this can't reliably be edited in memory, or have things other than Securom's unlocker hooked into it. This is how all the Morrowind Script Extenders and Oblivion's script extender worked. The only other way (dll) is a dirty hack and has very limited capability as a script extender. In short, without unencrypted .exe access, a script extender is impossible
For even more here wondering, a Script Extender is a mod for Morrowind/Oblivion(one big one for both games) that vastly improves the user script support in both games. Some ambitious mods are based on this, like AI revamps, Guard AI overhauls, and combat mods (extra moves, new effects, dismemberment, conditions, even an extra meter is possible) If we wanted to change VATS we would need one.