Spacial scripts mapper help.

budz

First time out of the vault
Having a blast making my super mutant underground base location, also getting allot more headaches with the mapper.massive 8 level complex :crazy: completed 5 levels so far.

Need info on spacial scripts.

There is no way to view original spacial script names in maps?

I cant get the mapper to display the spacial scripts names or even edit them?

Whats the spacial script name on ground under the forcefields?

Elevators :wall: please kill me.

:mrgreen:
 
Push the (i) button to see the name of the script – it works with spatial scripts as well. Force-fields don’t use spatial scripts, but are similar to doors in the sense that they block the critter at a single hex, but when opened they remove the blocking hex – and the character can move past (they will require specific scripts – check the Sierra Army Base). As for Elevators – don’t know. :shrug:

Post some images of this Mutants base…
 
Cheers Pixote your a champ :D

Can I use your blue cave conversion in my mod? Im trying to bring back that fo1 nostalgia in my maps.

I will credit you in my readme when the mod is done.

Will post some pics soon, need to put the final touches on the ones I have done.
 
I was really thinking where to post this question since I don't want to start a new thread I think it can go here since its a bit about maps.
So I've started to play around the Fallout Script Editor and tried out the Add on things I changed the size and name of Arrayo the size change happened but the name remained the same. (using a freshly installed mapper, fallout 2 and nothing else)
 
Location and map names are saved in map.msg and worldmap.msg file in the data/text/language/game/ folder.
 
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