InTheOnlineAsbestosSuit
Look, Ma! Two Heads!
So I was adding a couple maps today, using ColJack's method, and then while looking over the city.txt, I noticed the entry for the special random encounters, and the entry for the fake vault 13. Since I rarely have been able to get these encounters, and I always want to be able to revisit them, I changed them all to "lockstate=on", and then just to see if it'd work, for both the fake vault encounters I switched Start state to On as well. I also changed the location slightly of the second one, since they were both listed as being the same location.
But when I tried to boot up the game, the loading screen suddenly went black, flashed light gray to black twice, and then the game crashed to the desk top. I'm in the process now of un-doing everything I just did to see if it helps. I've also got three maps of my own in the game, if that matters. Is this problem caused cause of a conflict between the city.txt and the maps.txt? If not, what's doing it? Also, is there a way I can either make the special random encounters just be locations on the world map without making new entries for them all in all the nessesary txt files, or just simply make it more likely that I'll get these encounters during game play somehow? Thanks.
EDIT: I fixed the crashing problem: it had nothing to do with the city.txt at all, rather it was me screwing up the numbering of one of the maps I added in the maps.msg file. But my other question still remains: how could I make the special random encounters just regular locations on the world map, or even better how could I make them more likely to appear?
But when I tried to boot up the game, the loading screen suddenly went black, flashed light gray to black twice, and then the game crashed to the desk top. I'm in the process now of un-doing everything I just did to see if it helps. I've also got three maps of my own in the game, if that matters. Is this problem caused cause of a conflict between the city.txt and the maps.txt? If not, what's doing it? Also, is there a way I can either make the special random encounters just be locations on the world map without making new entries for them all in all the nessesary txt files, or just simply make it more likely that I'll get these encounters during game play somehow? Thanks.
EDIT: I fixed the crashing problem: it had nothing to do with the city.txt at all, rather it was me screwing up the numbering of one of the maps I added in the maps.msg file. But my other question still remains: how could I make the special random encounters just regular locations on the world map, or even better how could I make them more likely to appear?