ST 5 -> Do don't need a higher value in the begining.
PE 8-> This always good
EN 2 -> HPs are good but there is a bug in the 1.00 version which allows you to max this stat.
CH 8 -> Important. The usefulness of the barter skill is improved and also this is depends on your recruits
AG 10 -> APs and Protection is allways welcome.
LK 8 -> The same goes for critical chances and SE
This are good stats if you're playing the the 1.00 version
Traits
Small Frame->
Gifted
I just like stat raising traits (besides bruiser).
Well, I have yet to beat the game but my character seems to be doing quite well for himself on the toughguy mode. I am currently on the Osceolla mission.
Str - 5
Pe - 6
Ed - 8
Ch - 9
Ag - 6
Lk- 5
Tag skills of Small guns, Barter and Science (I have yet to need science :<)
He is Gifted and has Fast Shot. I usually keep him on the side lines, or enter him into combat when the odds are in our favour. I hope my science skill eventually comes in handy cause It's at 148%