Okay, I'm starting off small (unfortunately). I've made a new patch that includes three things:
[1] Official U.S. 1.0.2 patch (I'd like to use Killap's patches for bug fixes)
[2] 47 tougher enemies, 1 weaker enemy (being Father Tully)
[3] 45 weapons/ammo fixes (includes Cubik's ammo patch)
I've only pulled the ammo .pro files from Cubik's patch, and nothing more. This is because I enjoy my combat rough, the harder the better. Some weapons obviously needed more damage; instead of 2-5dmg for the switchblade, it now has 4-9dmg. Currency changed to bottle caps, and the .233 pistol looks like a pistol and it no longer looks like a SMG (it IS Deckard's gun after all).
You can no longer receive 'Prize Fighter' from boxing in New Reno without leveling and spending a number of points in your Unarmed skill (unless you're the type who saves and reloads a lot, to get criticals; which is low in my opinion). Even at level 9 and focusing on unarmed combat, which is around 160%, I still get killed in the ring.
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Also:
If anyone knows of a good program for editing the properties of chems., then let me know (I haven't had much luck with "Fime1.1" or "FIC3.5"). --My idea was to give Booze -2 Perception immediately (+2 mid-term), but add 5% normal damage resistance immediately (-5% mid-term); mid-term length being left at its default of 30.--
I keep receiving an error when attempting to pack Killap's 'A' Patch. The weapons that i changed don't seem to keep the new changes, so I guess I have to make a new PATCH000.DAT file that contains only the items I want changed.
There doesn't seem to be a specific critter file for "Joqq" (New Reno boxer, first round). Perhaps he's one of the generic boxers?
[1] Official U.S. 1.0.2 patch (I'd like to use Killap's patches for bug fixes)
[2] 47 tougher enemies, 1 weaker enemy (being Father Tully)
[3] 45 weapons/ammo fixes (includes Cubik's ammo patch)
I've only pulled the ammo .pro files from Cubik's patch, and nothing more. This is because I enjoy my combat rough, the harder the better. Some weapons obviously needed more damage; instead of 2-5dmg for the switchblade, it now has 4-9dmg. Currency changed to bottle caps, and the .233 pistol looks like a pistol and it no longer looks like a SMG (it IS Deckard's gun after all).
You can no longer receive 'Prize Fighter' from boxing in New Reno without leveling and spending a number of points in your Unarmed skill (unless you're the type who saves and reloads a lot, to get criticals; which is low in my opinion). Even at level 9 and focusing on unarmed combat, which is around 160%, I still get killed in the ring.
**
Also:
If anyone knows of a good program for editing the properties of chems., then let me know (I haven't had much luck with "Fime1.1" or "FIC3.5"). --My idea was to give Booze -2 Perception immediately (+2 mid-term), but add 5% normal damage resistance immediately (-5% mid-term); mid-term length being left at its default of 30.--
I keep receiving an error when attempting to pack Killap's 'A' Patch. The weapons that i changed don't seem to keep the new changes, so I guess I have to make a new PATCH000.DAT file that contains only the items I want changed.
There doesn't seem to be a specific critter file for "Joqq" (New Reno boxer, first round). Perhaps he's one of the generic boxers?