Today Ground Zero Team have posted a status report on Trinity: Primitive. <blockquote> We've wrapped up a detailed description of Cracow (Primitive's main location), its districts, buildings, NPCs and quests. Currently we're working on other locations. The story and all the main quests are ready - now side quests are being created, not directly interweaved with the main game plot. We're creating new versions of the character's biography (which will be dependant on the PC's age). We're constructing the post-nuclear world: its history, climate, economical situation and day-to-day life. We're preaparing lists of enemies for random encounters as well as creatures inhabiting the game areas.
We're drawing concept sketches of everything that you'll be able to see in Primitve, which includes characters, objects and places, as well as game screens, menu and interface elements. We've compiled a list of all the necessary objects - our graphicians are systematically creating their models and textures, also animating the characters. We've begun to work on the main menu graphics, and also on the sounds for Trinity
rimitive.
The programming work is proceeding most noticably. The game skeleton is practically complete. Most of the enigine elements are ready or in advanced development. We've finished working on the sound system. An important new revelation is the change of the physics engine. in "Trinity
rimitive" you'll se the advanced physics of the "Newton" engine. We're currently adapting it to our needs. We're writing tools for creating maps, objects and materials, simultanously working on the location system. We're also approaching the advanced camera views and animation systems.</blockquote>The project is well and alive, soon new sections on their website will appear. We wish them godspeed and wait eagerly.
Source: Trinity
We're drawing concept sketches of everything that you'll be able to see in Primitve, which includes characters, objects and places, as well as game screens, menu and interface elements. We've compiled a list of all the necessary objects - our graphicians are systematically creating their models and textures, also animating the characters. We've begun to work on the main menu graphics, and also on the sounds for Trinity
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
The programming work is proceeding most noticably. The game skeleton is practically complete. Most of the enigine elements are ready or in advanced development. We've finished working on the sound system. An important new revelation is the change of the physics engine. in "Trinity
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
Source: Trinity