Stats in FOT

Freddy

First time out of the vault
Ok, I was just doing some testing, and I figured out that the agilty stat isnt COMPLETELY useless in CTB. I dunno if anyone else noticed this, but it also controls how fast your ap's regenerate. So, with an agilty of 10, you could fire a smg twice immediately and then within a couple of seconds fire it again, but with an agilty of only 5 you could only fire 2 bursts in that time roughly. Just thought I'd point that out.

But for my overall thought on the game, I was slightly disappointed. I admit I had a fun time playin the demo (and I still do), but it doesn't really play like a good tactical combat game with rpg elements like they claimed. The CTB, TB, and the AI all need some serious changes I think. It didn't seem like there were a lot of "tactics" involved. There was enough of a variety to make it fun, but it could definitely be funner. I'm looking forward to more rpg elements, like the different races you can choose and the perks! I would also have liked to have seen a better use of Charisma, other than barter prices (whoop-dee-do!).

Thanks for your time, -Freddy
 
Actually, I know that ppl enjoyed this game, but they are sad that the game didnt live up to their expections.
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-27-00 AT 07:56PM (GMT)[p]Oh, crap, I misread Freddy's post..

Actually, I did some timing myself with Strom, Shade, and Deadshot. All regenerate their APs at a rate of 1 AP per Second. Strom has 7 APs, Deadshot has 8 APs, and Shade has 9APs.
 
Didnt u notice that? I thought u did. Now all they have to do is slow down the Aps regeneration. The higher the aglity, the faster they regenerate.
 
>Didnt u notice that? I thought
>u did. Now all they
>have to do is slow
>down the Aps regeneration. The
>higher the aglity, the faster
>they regenerate.

Yeah, I'm writing a commentary for Vault13.net about balance issues in FOT, that's my principle suggestion to rebalance the Real Time mode.
 
Hey, don't mean to argue with you here, but I just got done timing exactly how fast it took some characters to regenerate 4 ap's based on their agility, and I found out that they don't generate at a constant rate. Strom, with an agility of 5, on average, took about 4.135 seconds to regenerate 4 ap's. Deadshot (with agility at 7) took 3.46 seconds. And Shade (Agility of 9) took 3.05 seconds. These are all averages that I timed from the moment I heard the gun sound to the second the last ap light was filled. Just wanted to let you know I found that out.

One more thing, too. Did anyone else notice the fact that TB mode is a real pain sometimes? Like I'll be fighting a group of raiders, and I'll kill some, but others will be run and hide, yet still are hostile, and it takes FOREVER to move my guys into position to attack. There needs to be a way to end combat when no raiders are ATTACKING you, not just when no raiders are hostile. Anyone agree??

Freddy
 
Like I say, it is still too fast. If at least a second between them, it doesnt make a difference. Need to make it even slower.
But thanks for the better info.

If the raiders are running, then it means they are losting, I normally charge into the battle by then. The sniper can pick him/her off if u position him well.
 
I was just using the second hand on my watch, but I got 1 second per AP per each. I had a friend of mine confirm it.

Now, it could very well be that the resolution of the measuring instruments suck, because naturally, the margin of error is +/- .5s with a second hand.
 
Back
Top