Ok, I was just doing some testing, and I figured out that the agilty stat isnt COMPLETELY useless in CTB. I dunno if anyone else noticed this, but it also controls how fast your ap's regenerate. So, with an agilty of 10, you could fire a smg twice immediately and then within a couple of seconds fire it again, but with an agilty of only 5 you could only fire 2 bursts in that time roughly. Just thought I'd point that out.
But for my overall thought on the game, I was slightly disappointed. I admit I had a fun time playin the demo (and I still do), but it doesn't really play like a good tactical combat game with rpg elements like they claimed. The CTB, TB, and the AI all need some serious changes I think. It didn't seem like there were a lot of "tactics" involved. There was enough of a variety to make it fun, but it could definitely be funner. I'm looking forward to more rpg elements, like the different races you can choose and the perks! I would also have liked to have seen a better use of Charisma, other than barter prices (whoop-dee-do!).
Thanks for your time, -Freddy
But for my overall thought on the game, I was slightly disappointed. I admit I had a fun time playin the demo (and I still do), but it doesn't really play like a good tactical combat game with rpg elements like they claimed. The CTB, TB, and the AI all need some serious changes I think. It didn't seem like there were a lot of "tactics" involved. There was enough of a variety to make it fun, but it could definitely be funner. I'm looking forward to more rpg elements, like the different races you can choose and the perks! I would also have liked to have seen a better use of Charisma, other than barter prices (whoop-dee-do!).
Thanks for your time, -Freddy