And yet another mini-mod from me.
This mod allows it to recharge used Stealth Boys on a Workbench.
If you use a Stealth Boy, there is a 95% chance that a "Stealth Boy Discharged" will appear in the players inventory (Misc tab). With this item and a few energy cells, it is possible to recharge it on a Workbench to a "Stealth Boy Recharged".
The "Stealth Boy Recharged" runs only half as long as a normal Stealth Boy and has only half of it's value for game balance reasons. Using a recharged Stealth Boy has a 80% chance of spawning a new discharged Stealth Boy, which then can be recharged on a Workbench again.
To recharge a Stealth Boy, 25 energy cells are needed. While it sounds like a lot, it was needed to give the recharged Stealth Boys a kind of cost penality, so the recharging doesn't become cheating. For a short time, I even thought about needing 50 energy cells, because I really don't want to destroy the game balance with it. Will see how it turns out with 25 and hope for the best...
This mod allows it to recharge used Stealth Boys on a Workbench.
If you use a Stealth Boy, there is a 95% chance that a "Stealth Boy Discharged" will appear in the players inventory (Misc tab). With this item and a few energy cells, it is possible to recharge it on a Workbench to a "Stealth Boy Recharged".
The "Stealth Boy Recharged" runs only half as long as a normal Stealth Boy and has only half of it's value for game balance reasons. Using a recharged Stealth Boy has a 80% chance of spawning a new discharged Stealth Boy, which then can be recharged on a Workbench again.
To recharge a Stealth Boy, 25 energy cells are needed. While it sounds like a lot, it was needed to give the recharged Stealth Boys a kind of cost penality, so the recharging doesn't become cheating. For a short time, I even thought about needing 50 energy cells, because I really don't want to destroy the game balance with it. Will see how it turns out with 25 and hope for the best...