el_jefe_of_ny
Still Mildly Glowing
THis is about Fallout2....
I noticed a lot of people making builds here with low endurance, 4 or 2 or even 1. now, the obvious hp defecit is manageable being that you can reload the game until level 12 and from then on there's Lifegiver which obviously does a lot of hp fixing.
But, Stonewall is poo-poo'd. I noticed how, before I realized it, I was getting knocked down and sometimes knocked out with endurance of 4 or 2 quite often. I chose stonewall as it was early and seemed like a logical fix. It did fix it. I never had to worry about falling down on THAT character. Now, I dont have it and get knocked down all the time by the lowliest of creatures. So, it has my vote for highly useful perk if you have low endurance and fight up close.
Silent Running: So far, I find it better for a Diplomat than anything else. my next attempt at doing diplomat build will have Sneak tagged and then get this asap. Sneaking is really hard to do if you have to wait for the monsters to pass by. I mean this is kinda obvious, but I feel that it is much more than a convenience perk. I cant see sneaking working without it unless you do that combat only sneaking which must be super tedious!
Night Vision: being in the dark severely hampers accuracy so much that this is a really cool thing. I am unsure how well it works but it does. A lot of guides say that not much is fought at night. Well, half the fights are fought during the day, the other at night, at least in the wasteland. Not a knock of the guides! I am just giving my thoughts. Guides know a lot more than I do.
Throwing: The AP cost sux, but the skill and the creative uses to fix odd builds does not suck. Great for melee/hth or anyone that doesnt have small guns. My thief assassin enjoys it so far.
just thoughts. I even like kama sutra it helped a lot having fun and making cash as a female.
I noticed a lot of people making builds here with low endurance, 4 or 2 or even 1. now, the obvious hp defecit is manageable being that you can reload the game until level 12 and from then on there's Lifegiver which obviously does a lot of hp fixing.
But, Stonewall is poo-poo'd. I noticed how, before I realized it, I was getting knocked down and sometimes knocked out with endurance of 4 or 2 quite often. I chose stonewall as it was early and seemed like a logical fix. It did fix it. I never had to worry about falling down on THAT character. Now, I dont have it and get knocked down all the time by the lowliest of creatures. So, it has my vote for highly useful perk if you have low endurance and fight up close.
Silent Running: So far, I find it better for a Diplomat than anything else. my next attempt at doing diplomat build will have Sneak tagged and then get this asap. Sneaking is really hard to do if you have to wait for the monsters to pass by. I mean this is kinda obvious, but I feel that it is much more than a convenience perk. I cant see sneaking working without it unless you do that combat only sneaking which must be super tedious!
Night Vision: being in the dark severely hampers accuracy so much that this is a really cool thing. I am unsure how well it works but it does. A lot of guides say that not much is fought at night. Well, half the fights are fought during the day, the other at night, at least in the wasteland. Not a knock of the guides! I am just giving my thoughts. Guides know a lot more than I do.
Throwing: The AP cost sux, but the skill and the creative uses to fix odd builds does not suck. Great for melee/hth or anyone that doesnt have small guns. My thief assassin enjoys it so far.
just thoughts. I even like kama sutra it helped a lot having fun and making cash as a female.