Story Idea...

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I am new in this forum, so forgive me if you have read this story before...

A story following Fallout 2 must be set at least 80 years later, so that there is no chance of meeting the Chosen One, or be aware of his exact characteristics through tales of people who met him.That's because each player's character was diffirent from game to game, and it would be unfair if a certen character model was presented to the players in Fallout 3.Just take a look at how BIS handled the character from Fallout 1 in Fallout 2: No name was given to him, he was just called "Vault Dweller", and only his major actions were noted, such as defeating the master and saving Tandi.Many players did that in Fallout 1.If more things were noted, like chosing to join the Thieves Circle or not, would result in many players saying "That's not what my character did!".This paragraph puts forward the first prohibition to a Fallout 3 story:

A FALLOUT 3 STORY MUST NOT BE SET IN LESS THAN 80 YEARS AFTER THE EVENTS IN FALLOUT 2.

Another thing to think about is the civilisation advancement.There were players that disliked Fallout 2 because it was to much "civilised" compared to Fallout 1.That is true, because between the 80 years that separated these games many things had changed.Just look at how the humble Shady Shands evolved into the all-powerful New California Republic!If another 80 years were to pass, the Fallout world would not resemble a post-nuclear wasteland, as it was ment to be.Which brings up the second prohibition:

A FALLOUT 3 STORY MUST NOT BE SET IN MORE THAN A FEW YEARS AFTER THE EVENTS IN FALLOUT 2.

But, since theese two rules restrict anything, this means that no fallout 3 story sould be made?Well, there is a hole in the first prohibition we could use:

A FALLOUT 3 STORY CAN BE SET IN MUCH LESS THAN 80 YEARS, PROVIDED THAT IT IS SET ON A LOCATION FAR AWAY FROM WESTERN CALIFORNIA.

After this long introduction to explain why I chose eastern US for the setting of my story, let's beggin...

Right after the Enclave main base was destroyed, the Commander of the Navarro base was concerned about the locals attacking and destroying his base.Since the main base was destroyed, everything was possible.To ensure the safety of the remaining enclave, he orders to relocate the base in a more secure location, a base somewhere in the central US.The base, allthough not stuffed, is set in automatic defence, which means that the defence turrets will attack anyone aproaching.A direct assult is not an option, because it would cost the lives of many soldiers.But to every problem, there is a solution: Under the White House, in Washington, there is an instalation which has control over all military bases in the USA.A small team sent there could turn off the defence status of the base.The player is part of that team.A few thousand km away of Washington, the vertibird the taem was in is hit by a missile and crash-lands.Only the PC survives the landing thanks to his advanced power armor, which is destroyed by the impact.Every other hi-tec item is rendered useles, which leaves the character armorless and his only weapons are an small pistol and a combat knife.His quest now is to find the instalation.

But, a Fallout game could not be without its villain...
Several years before the great war took place, the USA managed to colonize Mars.A space station was built in orbiting distance from Earth, so that the grand freighters would not have to land on a planed with strong gravity like Earth.When the great war errupted, the space station orbiting Earth was destroyed, and Mars lost contact with Earth...
During the events in Fallout 1, Mars started having shortage on materials that were plenty on Earth.So, a grand freighter is sent to rebuild the space station, and establise a colony on Earth (how ironic...).So, a colony is establised in the eastern US.It contained the nessesery mining facilities to extract metals and gather food, and would trade exotic materials from Mars for metals if the needed.But recently, Mars changed their minds.They thought that conquering the locals and capturing all natural sources would be a better solution than trading...
During his travels, the player learns about Mars's intentions.When he finishes his quest and establises communication with the Enclave for the firts time, he explains the situation to the Commander, and he is ordered to put a stop on the colony's advancement, as Mars's intentions are directly oposed to the ones of the Enclave...

So, what do you think about my story?Please, don't flame, I don't have very good fire resistance...

Yours Falloutly, Rexides

"Is that a shotgun in your hand, or you are just angry to see me?" Infamus last word...
 
RE: Hmmmm....

Well, it doesn't really seem feasible that, when China and everyone else launced off their salvos of Nukes, that they would leave much of Washington at all. Especially with the Pentagon being there and all.

Besides that, it also seems that colonization of Mars would be a little out-of-reach for the technology of the year 2077. And how would they survive for nearly 200 years with only the materials they brought to get the colony off it's feet?

Don't get me wrong, it's an excellent story, and definitely creative. It just doesn't seem to me to be a Fallout story.

-Yamu
 
This is exactly why fallout3 shouldnt be made. there is no where to go from fallout 2 except prequel or another place and that will peave a large amount of people either way.

Mars? why not have it on my tummy? :)
 
That mars and space station things seem to appear in this board from time to time.
I think this is one of the best posts i`ve seen in a while, since it allows a base for brain storming and tweaking (mars vs. enclave still doesn`t appeal to me), that`s the important thing, an intelligent and creative base to start with, and not more FOOL discussions (those that come here for a while have seen way too many of those)...


P.S.: i had to take this from my chest, FOOL debating is becoming too irrational and obcessive, please debate over other aspects of the game, new approaches, something different,please...



"shichisho hokoku"
 
RE: Hmmmm....

>Besides that, it also seems that
>colonization of Mars would be
>a little out-of-reach for the
>technology of the year 2077.
>And how would they survive
>for nearly 200 years with
>only the materials they brought
>to get the colony off
>it's feet?
Actually, if the space technology would have developed at the same rate as say, cell phones at least the USA would have a colony on Mars in the 80's.


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"Call me a vagabond, and I'll smile. Call me a thief, and I'll laugh. Call me a liar, and I feed you your liver."
 
yeah there are too many fool posts...i say if you like the idea post it on the interplay forums...((i still think if only it could be done right that it would be great...unfortunately its PEOPLE who would mess it up..i think we can all agree on that one...)) what about 79 yrs :p heh,what id like to see is something involving a deeper story of the enclave
 
>what id like
>to see is something involving
>a deeper story of the
>enclave
what i would find very cool is a kind of a prequel about the enclave that would be cool...

I Am Made For This...
 
Fall Out On Line, or FOOL

Kind of ironic really, because most of the people talking about FOOL are being fools themselves...

(Please, no commentary on that last point. It was just a crappy little pun. Let's not degenerate this into another FOOL debate when it was going so well...)

-I'm not a pessimist, I just think realistically
 
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