code monkey
First time out of the vault
i just ran fallout from its executable file (terminal) and received some odd messages in the output. Thought it might need a further look taken at it...
/Users/william/Desktop/Fallout\ 1\ and\ 2/Fallout\ 2.app/Contents/MacOS/Fallout2 ; exit;
cpe001ec20d600a-cm0014f85e423e:~ william$ /Users/william/Desktop/Fallout\ 1\ and\ 2/Fallout\ 2.app/Contents/MacOS/Fallout2 ; exit;
OCCCrashCatcher: Not enabling crash catching since we're connected to a tty (and thus presumably in gdb)
**** What is an autorun_mutex?: RealMain, ../code/game/main.c:147
**** hardcoded config file name...: gconfig_init, ../code/game/gconfig.c:220
**** No reset mode function.: win_init, ../code/plib/gnw/gnw.c:125
2010-02-25 08:19:14.914 Fallout2[289:903]
CGDisplayBestModeForParameters -> {
BitsPerPixel = 8;
BitsPerSample = 2;
Height = 480;
IODisplayModeID = -2147479542;
IOFlags = 515;
Mode = 40;
RefreshRate = 0;
SamplesPerPixel = 3;
UsableForDesktopGUI = 0;
Width = 640;
kCGDisplayBytesPerRow = 768;
kCGDisplayModeIsSafeForHardware = 1;
}
**** Not sure that I really need to do anything here...: GNW_kb_set, ../code/plib/gnw/kb.c:282
**** Hell no, the pipboy will not talk.: gsound_init, ../code/game/gsound.c:340
**** I should implement this at some point.:
MVE_sndVolume, macosx_sound.c:19
**** Implementation of setting partial palette may be inefficient because I set the whole palette, but I don't understand their code here.:
setSystemPaletteEntries, ../code/plib/color/color.c:289
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorFailure: CGSColorProfileCreateWithColorSpace: Invalid ICC color space(0x137a5f70)
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorCannotComplete: CGSSetWindowColorSpace: Cannot create color profile
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorFailure: CGSColorProfileCreateWithColorSpace: Invalid ICC color space(0x137a9740)
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorCannotComplete: CGSSetWindowColorSpace: Cannot create color profile
**** Hardcoded freq, pan, etc...: soundPlay, macosx_sound.c:346
######## Terrible news: main_exit_system at ../code/game/main.c:378
**** Not closing sound...: soundClose, macosx_sound.c:121
**** Should be handled by the OS.: MacOSX_reset_mode, macosx_graphics.m:324
######## Terrible news: GNW_kb_restore at ../code/plib/gnw/kb.c:325
**** What is an autorun_mutex?: RealMain, ../code/game/main.c:342
logout
[Process completed]
something about implementing a sound file on OSX and invalid color palletes.
/Users/william/Desktop/Fallout\ 1\ and\ 2/Fallout\ 2.app/Contents/MacOS/Fallout2 ; exit;
cpe001ec20d600a-cm0014f85e423e:~ william$ /Users/william/Desktop/Fallout\ 1\ and\ 2/Fallout\ 2.app/Contents/MacOS/Fallout2 ; exit;
OCCCrashCatcher: Not enabling crash catching since we're connected to a tty (and thus presumably in gdb)
**** What is an autorun_mutex?: RealMain, ../code/game/main.c:147
**** hardcoded config file name...: gconfig_init, ../code/game/gconfig.c:220
**** No reset mode function.: win_init, ../code/plib/gnw/gnw.c:125
2010-02-25 08:19:14.914 Fallout2[289:903]
CGDisplayBestModeForParameters -> {
BitsPerPixel = 8;
BitsPerSample = 2;
Height = 480;
IODisplayModeID = -2147479542;
IOFlags = 515;
Mode = 40;
RefreshRate = 0;
SamplesPerPixel = 3;
UsableForDesktopGUI = 0;
Width = 640;
kCGDisplayBytesPerRow = 768;
kCGDisplayModeIsSafeForHardware = 1;
}
**** Not sure that I really need to do anything here...: GNW_kb_set, ../code/plib/gnw/kb.c:282
**** Hell no, the pipboy will not talk.: gsound_init, ../code/game/gsound.c:340
**** I should implement this at some point.:
MVE_sndVolume, macosx_sound.c:19
**** Implementation of setting partial palette may be inefficient because I set the whole palette, but I don't understand their code here.:
setSystemPaletteEntries, ../code/plib/color/color.c:289
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorFailure: CGSColorProfileCreateWithColorSpace: Invalid ICC color space(0x137a5f70)
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorCannotComplete: CGSSetWindowColorSpace: Cannot create color profile
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorFailure: CGSColorProfileCreateWithColorSpace: Invalid ICC color space(0x137a9740)
Thu Feb 25 08:19:19 cpe001ec20d600a-cm0014f85e423e.cpe.net.cable.rogers.com Fallout2[289] <Error>: kCGErrorCannotComplete: CGSSetWindowColorSpace: Cannot create color profile
**** Hardcoded freq, pan, etc...: soundPlay, macosx_sound.c:346
######## Terrible news: main_exit_system at ../code/game/main.c:378
**** Not closing sound...: soundClose, macosx_sound.c:121
**** Should be handled by the OS.: MacOSX_reset_mode, macosx_graphics.m:324
######## Terrible news: GNW_kb_restore at ../code/plib/gnw/kb.c:325
**** What is an autorun_mutex?: RealMain, ../code/game/main.c:342
logout
[Process completed]
something about implementing a sound file on OSX and invalid color palletes.