welsh
Junkmaster
What about these combat/tactical suggestions?
Someone once said that it would be a good idea to add structural damage to buildings for Fallout 3. This way one could blast a door open or even blow a hole in a wall. I know some pen an paper RPG's include this option for structural damage, and it might be a good idea.
Would it also be possible to move stuff or build. For instance, one could have sandbags and build a barracade, or some other shelter. IF one could lay mines, one might also be able to set barbed wire across an area. Or if one has enough strength they might move an obstacle, like a cabinet, desk or table, to obstruct a door or window.
Even digging a hole might be interesting, so one might dig a fox hole, or dig their way through to a buried item.
It seems we have a lot of items which fall into three categories-combat (weapons and armor) tradeables (no utility except interest or trade) and items (which are often not used as much as they could be). Fallout 3 would be better if it had more interesting items to use, and use repeatedly.
Would it be possible to do this or would it be too complicated for game design?
Someone once said that it would be a good idea to add structural damage to buildings for Fallout 3. This way one could blast a door open or even blow a hole in a wall. I know some pen an paper RPG's include this option for structural damage, and it might be a good idea.
Would it also be possible to move stuff or build. For instance, one could have sandbags and build a barracade, or some other shelter. IF one could lay mines, one might also be able to set barbed wire across an area. Or if one has enough strength they might move an obstacle, like a cabinet, desk or table, to obstruct a door or window.
Even digging a hole might be interesting, so one might dig a fox hole, or dig their way through to a buried item.
It seems we have a lot of items which fall into three categories-combat (weapons and armor) tradeables (no utility except interest or trade) and items (which are often not used as much as they could be). Fallout 3 would be better if it had more interesting items to use, and use repeatedly.
Would it be possible to do this or would it be too complicated for game design?