My question is:
If WE (or I ) made Fallout 3 and the mythos/intellectual property was unavailable to us, how would we approach it?
Why do I ask:
I think the hammer has dropped and shown Fallout 3's true colours. Once you play it for a few days you come to realize what's wrong. It's not Fallout in any manner. Bethesda claimed the most important part of Fallout was the music, and ... that's all they got right, good job!
Here is the premise:
-It would be a brand new IP+Mythos, yet retain enough Fallout feel to be Fallout 3. It could even play off the story line in an abstract way.
-You could argue that the mythos+IP are integral to Fallout, but I disagree if you look at it from a Final Fantasy perspective. Every FF game is essentially part of the series and deserving of being a sequel even though some are unrelated.
-Basically, I accept that Bethesda has Fallout by the balls and the only way to make a true sequel would be to skirt around their lockdown of the mythos+IP.
What makes Fallout ... Fallout? Does it really need to be post-apocalypse?:
-I think Bethesda proves with Fallout 3 that there's a chance at creating a true Fallout game without the apocalypse, because it sure didn't help them.
-For nostalgia sake though, should it be post-apocalyptic? It's easy to change the time period even slightly to fully avoid intellectual property battles.
What do you guys think? :
-Perhaps the first step would be to catalog every reason why Fallout 3 != Fallout 1 && Fallout 3 != Fallout 2, but...
-I'd prefer if we can figure out if Fallout can be made without the mythos/IP at all. Is the S.P.E.C.I.A.L system, dialog trees, etc.. good enough to make a game Fallout? There's no way they have a lockdown on those legally, because Dungeons & Dragons was the first to create the concept, just without the word "special".
-Lionheart was a perfect example of what my post is leaning towards. Fallout without the IP. But, Lionheart was a disaster and I feel mostly due to the build quality, and combat being crap.
I would've put this in the "General" discussion, but you're not allowed to talk Fallout 3 there..., and I avoided the "Future" section since it's dead and this isn't necessarily about trying to give ideas to Bethesda.
If WE (or I ) made Fallout 3 and the mythos/intellectual property was unavailable to us, how would we approach it?
Why do I ask:
I think the hammer has dropped and shown Fallout 3's true colours. Once you play it for a few days you come to realize what's wrong. It's not Fallout in any manner. Bethesda claimed the most important part of Fallout was the music, and ... that's all they got right, good job!
Here is the premise:
-It would be a brand new IP+Mythos, yet retain enough Fallout feel to be Fallout 3. It could even play off the story line in an abstract way.
-You could argue that the mythos+IP are integral to Fallout, but I disagree if you look at it from a Final Fantasy perspective. Every FF game is essentially part of the series and deserving of being a sequel even though some are unrelated.
-Basically, I accept that Bethesda has Fallout by the balls and the only way to make a true sequel would be to skirt around their lockdown of the mythos+IP.
What makes Fallout ... Fallout? Does it really need to be post-apocalypse?:
-I think Bethesda proves with Fallout 3 that there's a chance at creating a true Fallout game without the apocalypse, because it sure didn't help them.
-For nostalgia sake though, should it be post-apocalyptic? It's easy to change the time period even slightly to fully avoid intellectual property battles.
What do you guys think? :
-Perhaps the first step would be to catalog every reason why Fallout 3 != Fallout 1 && Fallout 3 != Fallout 2, but...
-I'd prefer if we can figure out if Fallout can be made without the mythos/IP at all. Is the S.P.E.C.I.A.L system, dialog trees, etc.. good enough to make a game Fallout? There's no way they have a lockdown on those legally, because Dungeons & Dragons was the first to create the concept, just without the word "special".
-Lionheart was a perfect example of what my post is leaning towards. Fallout without the IP. But, Lionheart was a disaster and I feel mostly due to the build quality, and combat being crap.
I would've put this in the "General" discussion, but you're not allowed to talk Fallout 3 there..., and I avoided the "Future" section since it's dead and this isn't necessarily about trying to give ideas to Bethesda.