sulik stops fighting when I get to Keeng

texaspete

First time out of the vault
I have a save where I am not far from keeng. I walk towards that part of the rat cave, and sulik attacks the little rats. but he just stands there with Keeng, who is kicking my ass.

I have killsap patch. but no mods.
 
It's an original game bug where NPCs have pathing problems with multihex creatures (such as molerats and large scorpions). If the NPCs are equipped with a melee weapon or are unarmed the will only attack when a multihex critter is right next to them. Just run and stand behind Sulik so Keeng Rat gets close enough to him.
 
Also check so his combat settings are set to "Attack the strongest" or "Attack whomever is attacking me".
 
thanks. I think that was my problem. I went up the ladder and when I came down again sulik was in a different place and he attacked finally. unfortunately I saved immediately over my game and now the 10mm pistol that is supposed to be on a corpse is obscured by blood. ugg. will the blood go away?
 
I think you need to enter the map several times over time (days or more), so it's probably not worth waiting for it.
 
Per said:
Also check so his combat settings are set to "Attack the strongest" or "Attack whomever is attacking me".
I don't think I tried with those two settings when I tested the multihex critter bug. Are you saying that it makes a difference?
 
Darek said:
I don't think I tried with those two settings when I tested the multihex critter bug. Are you saying that it makes a difference?

Probably not with respect to the bug, but if Sulik was set to "Attack the weakest" it could have explained why he was busy with the small rats.
 
I have found that the best way for almost ANY NPC to attack is to set them to "whomever is closest". They will never stand there, they will go kick some ass!! This goes especially for melee guys like Sulik, Dogmeat and Goris. And I always set them to distance "Charge!", too. This ensures they fight!!!

As for the snipers, I always set them to "On your own" (and if that's not available, like in Lenny's case I think, I choose "Stay where you are"). And I always set them to attack "whomever is closest", with the exception of Marcus and Cassidy who are very strong so I set them to attack "the strongest".

It took me a long time and this is what works best for me... When I first started playing I would always tell everyone to "stay close to me" and "attack the strongest" (or something close to that if those were not available). Meh.
 
Per said:
Probably not with respect to the bug, but if Sulik was set to "Attack the weakest" it could have explained why he was busy with the small rats.
Ah, I see what you mean. I got the impression he meant that Sulik would first help with the small rats but not with Keeng Rat later.
Magellan said:
I have found that the best way for almost ANY NPC to attack is to set them to "whomever is closest". They will never stand there, they will go kick some ass!! This goes especially for melee guys like Sulik, Dogmeat and Goris. And I always set them to distance "Charge!", too. This ensures they fight!!!
This simply is incorrect due to the bug I mentioned. Multihex critters are bugged no matter if the NPCs are set up your way.
I wrote about it here earlier.
 
I don't get it! This is the second post where I find some one saying that there's an item that is standing in blood and the guy doesnt want to pick it up! Also is asking when is it going to go away... Can't you just take it? Or will it do something bad?!
 
It gets infected by the blood. So if you pick it up you'll become a vampire. Unless you equip the ring first.
 
Per said:
It gets infected by the blood. So if you pick it up you'll become a vampire. Unless you equip the ring first.
Oh noes :roll:

For some reason, the blood is shown on top of items and almost never goes away. They can't pick up the gun because there is no visible portion to click. It can happen elsewhere, but this is the most noticeable and annoying incident of it because almost everyone leaves the cave before reaching the bottom, making the first real gun unreachable.
 
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