Super Mario Galaxy 2

Verd1234

Look, Ma! Two Heads!
I really liked the first SMG game...it was very fresh and had alot of innovation....

However, when I first heard of SMG 2, I was worried that it might not be as original as the first....But then I heard of Yoshi and stuff like that and I am interested again....

Also, Miyamoto is developing it and he has a good reputation and has worked on many original and innovative titles...

Here is the trailer..

http://www.youtube.com/watch?v=o9pWgEp86cM


There is one thing I am still worried about.... Miyamoto has said that this game will have 90% new content and the rest will be levels form SMG1 with different objectives...

What do you guys think?
 
I personally feel that Nintendo might, MIGHT, be making the right move here. I don't know really. Nintendo has a bad habit of not only beating a dead horse but raping the shit out of it. Although maybe a direct sequel might have the right stuff. It'd be more consistant. I mean they jump from Super Mario 64 to Mario Sunshine....which in itself wasn't terrible but they're constantly reaching for a new gimmick to keep people glued to their console.

If Nintendo tried to play the game (that is reaching for graphics and innovative controls) I just might be more interested. It's just getting tired and making me sleepy. Games themselves really don't hold my interest much anymore.

Either way. I'm still just meh about this. Same formula, same game. Mostly.
 
How many other games have sequels developed using the same engine? Pretty much all of them. It's neat seeing Nintendo do this as it means they're able to put out a whole new game in a much shorter cycle.

I loved Galaxy, it's probably one of my favorite games this generation. And the addition of Yoshi and new powers, plus all of the new planets makes this an attractive option.

Honestly Galaxy had SO much content with all of the unique planets, I can't imagine where they'll go with this one.
 
I didn't even acknowledge the fact that this is the second Mario game within one console generation.
Thanks for opening my eyes a little bit SimpleMinded.
It's not so terrible at least.
I guess I'm just a little tired of Nintendo's same game different year approach. I'd like to see something new and fun. Anything they come out with these is somewhat new is just a little too shallow. Mad World and No More Heroes are prime examples. Good games just short and kind of shallow.
 
Honestly, Nintendo's biggest problem is their downplaying of story lines. While each game in their major franchises is completely different compared to the last, they all take place in the same universe with limited story making them seem redundant or same game, different year as you put it.

In truth, the changed mechanics and universes in each of these games are different enough that we're getting a pretty different twist each time. If Mario Galaxy 2 had a new "quest" it would be accepted a lot more, in the way that a new Devil May Cry, Heavenly Sword or God of War would be accepted, despite changing little in the way of game play.
 
They do have a tendency to do fairly basic stories with small variations (Zelda series, Mario series etc) and focus almost entirely on gameplay and such. Could be an old habit of Miyamoto's from the days of Super Mario Bros 1. This whole thing with bigger gameplay changes from game to game started with Mario 64, though, if I remember correctly. Before that, gameplay was polished, but mostly the same between games. Or maybe it was with Super Mario World, with Yoshi and differently colored koopas and stuff like that.

I'm mostly a gameplay-wanting gamer, so it fits me well enough, but hopefully they can still get in one of those somewhat more varied stories like in Link's Awakening (which lacked both Zelda and Ganon) and so on.

Oh well, at least it shouldn't be very buggy like a lot of other console games of today. I hate bugs (things like the Mew glitch in Pokémon Red/Blue, or Toad's stereo "Yahoooo!" in Mario Kart 64 is fine, though)...
 
Bofast said:
They do have a tendency to do fairly basic stories with small variations (Zelda series, Mario series etc) and focus almost entirely on gameplay and such. Could be an old habit of Miyamoto's from the days of Super Mario Bros 1. This whole thing with bigger gameplay changes from game to game started with Mario 64, though, if I remember correctly. Before that, gameplay was polished, but mostly the same between games. Or maybe it was with Super Mario World, with Yoshi and differently colored koopas and stuff like that.

I'm mostly a gameplay-wanting gamer, so it fits me well enough, but hopefully they can still get in one of those somewhat more varied stories like in Link's Awakening (which lacked both Zelda and Ganon) and so on.

Oh well, at least it shouldn't be very buggy like a lot of other console games of today. I hate bugs (things like the Mew glitch in Pokémon Red/Blue, or Toad's stereo "Yahoooo!" in Mario Kart 64 is fine, though)...

For the most part, they do have variations of the same story....

However, one of my favorite videogames is Majora's Mask and that one is one of the few Nintendo games with a very original and in-depth storyline..

Still, I won't have any problem if SMG2 has the exact same story as SMG1...
 
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