Super Sledge Available Somewhere? Anywhere?

VT08

First time out of the vault
Is there any mod at all that reincludes the super sledge (or just the two-handed sledgehammer sprite, with character animations) into Fallout Tactics? I don't necessarily mean a one-handed club with statistics similar to a super sledge or sledgehammer, but rather one with a (working) graphic representation that also affects the character animations accordingly. That micro-sledge just leaves a bad taste in my mouth, and I'd rather mash my enemies into paste with a two-handed weapon. In fact, are there ANY mods that add ANY two-handed weapons with corresponding sprites (other than the spears in the game of course)?

I find it really disappointing that Tactics sees to have snubbed melee weapon ethusiasts in general. :(
 
Retlaw83 did a classic weapons pack that changed the existing weapons into ones from the RPGs but it doesn't affect the animations.

No one has done such a mod because it's been impossible until now as a fan made sprite editor capable of editing the characters was only released last year.

Creating a new sprite would require rendering a new model in all directions with all animations, and that's a lot of frames to edit. Even then you'd need to sacrifice one of the existing weapon attacks to make way for a two handed melee weapon as the type of attacks and corresponding animation codes are all hardcoded.

VT08 said:
I find it really disappointing that Tactics sees to have snubbed melee weapon ethusiasts in general. :(
How can you say that? FOT has a lot more melee weapons than the RPGs. The animations are limited yes, but that's due to using pre-rendered sprites no different to the RPGs. They have the hammer animation and FOT has all the crouching and prone animations.
 
Well, what I meant was it seems much less rewarding playing a melee-centric character in Tactics than in the previous Fallout games. With the steep degradation in the effectiveness of most of the weapons provided, later on it seems like you're just Target Practice instead of a vaunted Slayer.
 
A melee career was never going to be a reasonable choice with the sheer amount of ammo available. Other than for silent kills at any rate. In any tactical combat game I've played it's only really been an attack or opportunity or last resort.

Don't forget 'It's not an rpg!'
 
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