This should help to make the game a lot more balanced. Right now, the game starts out nice and challenging because you need to marshal your resources, making every new gun you manage to find or purchase vital; by the end you're lugging around dozens of desert eagles which shopkeepers are inexplicably willing to shell out enormous quantities of cash for. Now, when a map is flush with desert eagles, shopkeeps won't spend nearly as much on them as they would previously.
Another improvement will be that the barter ability will finally serve a gameplay purpose. Now you can use the skill to buy in Jet in New Reno, Gold in Redding, Gecko pelts in Klamath and sell them elsewhere for a profit. It will also let us improve the quests in Fallout 2 which should have used the barter skill, but don't, like the booze running quest in Vault City. Now it won't even have to be an official quest; just place cash in the bartender's inventory, let the player buy booze in the courtyard on the cheap and sell it at a profit to the bartender after smuggling it in.
EDIT: Download (along with my other scripts) here.
Another improvement will be that the barter ability will finally serve a gameplay purpose. Now you can use the skill to buy in Jet in New Reno, Gold in Redding, Gecko pelts in Klamath and sell them elsewhere for a profit. It will also let us improve the quests in Fallout 2 which should have used the barter skill, but don't, like the booze running quest in Vault City. Now it won't even have to be an official quest; just place cash in the bartender's inventory, let the player buy booze in the courtyard on the cheap and sell it at a profit to the bartender after smuggling it in.
EDIT: Download (along with my other scripts) here.