Supported Animations Reference

dude_obj

Vault Senior Citizen
Moderator
I made a speadsheet that shows a matrix of supported animations for all of the FRM sets.
This includes all of FO2, the extras from FO1, and the FOT models. Useful info for:

- Knowing what weapons to add to inventory of critters in the mapper
- Knowing what weapons can be wielded and used in scripts
- Knowing which attacks are available
- Knowing which animations can be scripted

If you try to make a critter use a weapon with no supported animation,
it usually becomes invisible, and in some cases crashes the game.
 
I made a correction to the fire gecko, it was missing its KL (Flamer) animation (uses fire_continuous).

Surprised to see that the repair robot (Mr Handy) can use big guns, flamer, and minigun. The only others that can use the flamer are super mutants, police, and the asian gangers. NPCs built from any of the hero models can use it to though.

BTW when I made the flamer pistol (from FoT), its not quite right because it needs the K (big gun) animation to fire. If I change it to H (pistol) it will not fire. I see no way around this at the moment.
 
Wild_qwerty said:
I can try and make a HL 'pistol' flamer animation if you want

That would be cool. I remember trying to fight those deathclaws in FO1 and dying, dying, dying. So I got a flamer but had no big gun skill, so I kept toasting dogmeat. The nice thing about flamer pistol is that it doesn't require big guns skill.
 
>
I made a speadsheet that shows a matrix of supported animations for all of the FRM sets.
Hmmm, this spreadsheet may be useful too.
I made a program which constructed this matrix a long time ago for the same purposes. It includes animations from FO1 and FO2.
 
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