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Guest
Guest
Today I was thinking to myself about how F3 could possibly be 3d and in realtime. It scared me. 3d would obviously take away the whole gritty 2d graphics that are just beautiful for their purpose. (it does a damn good job at simulating a post-apocalyptic landscape...the grittyness I mean.) 3D wasnt the worst thought though. If they made F3 3d, It wouldn't be terrible. But then I thought about realtime. The whole reason that they are using realtime is because they want to have something called "supressive fire." What the hell? We got through FO and F2 without it, and then they finally tried it in FT, and they all know how much we LOVED FT. What other reason is there to use realtime for an RPG that was origionally turn based? So why not learn from other games. I thought about how they could possibly solve the problem of being unable to have supressive fire while in turn-based gameplay. I remembered a game called X-com Apocalypse. It was really damn hard, and I didn't get anywhere. The aliens won, and I got pissed...but that is besides the point. It is possible to do supressive fire in turn based gameplay. They did it, and they did a good job at it too. All they need to do for fallout is let you end the turn, and if you have enough action points left over to fire your weapon, you can select to shoot it at anyone that comes into view, or your line of sight until your next turn. It would be a much better alternative to using realtime gameplay.