I Must Be Crazy 2
First time out of the vault
Okay, so I fixed the part of T-Ray's script that checks the player's inventory for batteries when the player asks for them. I also fixed the skill check so that with a high speech skill, you can convince T-Ray that you are Bishop's lieutenant when you are not Made Man: Bishop. I fixed the script to where you can actually ask for batteries on return visits to the Chop Shop instead of only being able to say "Nothing today, thanks. [sic]"
However, when I leave the Chop Shop and wait 2-14 weeks of game time for T-Ray to come up with new batteries, he *STILL* doesn't have any! I checked the scripts and compared niEldBox.int and niTryBox.int. It appears that the niTryBox.int script is indeed programmed to generate new batteries and Micro-Fusion cells every 7-14 game days. It seems to use the same style that niEldBox.int uses to regenerate items. However, the only difference is that niEldBox.int works and niTryBox.int does not. So what gives?
However, when I leave the Chop Shop and wait 2-14 weeks of game time for T-Ray to come up with new batteries, he *STILL* doesn't have any! I checked the scripts and compared niEldBox.int and niTryBox.int. It appears that the niTryBox.int script is indeed programmed to generate new batteries and Micro-Fusion cells every 7-14 game days. It seems to use the same style that niEldBox.int uses to regenerate items. However, the only difference is that niEldBox.int works and niTryBox.int does not. So what gives?