Tactics and Tough Guy mode

Hotel California

Mildly Dipped
I full well realise that Tactics isn't popular with most of the fans here. This i accept as it is soo far from a RPG that it bears little resemblence to the original fallours its untrue. However, i liked playing it as a COMBAT game, with my favorite fallout weapons. I'm not here to argue about how great this game is with the old crowds, just wanted to discuss. Fair ?

Anyway, the "Tough Guy feature" on Tactics, do you think it enhances the combat feel of it or is it just impossibly stupid?
On my first run i managed to complete Tactics without losing a single man. This could only have been achieved through my once every 20 seconds quicksaves/loads.
I'm currently playing it with tough guy on; i've lost 3 men on the first three missions - i'm actually delving into the recruits pool! I feel this adds a smigeon of reality. I'm having much more fun, and frustration, this time round!

Coments and arguments please comence :lol:
 
On the plus side TG prevents the practice of save-fail-reload, you can't just expect to blunder around wipe out all opposition without losses. You actually have to use some tactics if you want to minimize your fatalities, taking a full frontal assault in every situation will no longer suffice. TG is perhaps indicative of how the game could of been, if there was any tactics worth playing in the game.

On the down side the default maps tend to crash a lot in tough guy mode, possibly when you tread on an overlapping tile and the later maps tend to have a lot of overlapping tiles. It also tends to crash when leaving a mission for the world map, which is more than annoying when you've been playing in ITB and spent the last 3-4 hours playing the one mission. Also areas of the game still require little more strategy than choose your best squad members with the best weapon and armour and walk right into the enemy position all guns blazing.

But yeah TG does make the recruit pool more than select the squad members with your favourite portraits and then sculpt them into the team you want. It makes switching out team members depending on whether their other skills are needed in the up coming mission worthwhile (especially if you've already finished the game once). And it makes trawling the world map for random and special encounters much more hazardous, one aspect of the Fallout games that I've always felt much out of place.

Instead of the current set up they had just included a save and exit button which would save the game and exit you to windows. An autosave function for every time you go to the worldmap, and made it so you could only load a game from the main single player menu. Then perhaps the game would of been a lot more tactically satisfying. Along with correcting the setting discrepancies, the combat system and all 101 bugs, errors and unfinished sections etc etc.
 
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