Talking deathclaws?

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There is something confusing about the story line in Fallout Tactics. If we assume that the action takes place between FO1 and FO2, how can there be talking deathclaws? I thought talking deathclaws were the product of the Enclave, who, through the use of FEV, made them intelligent enough to be used as fighting machines. How on earth, then, do they possess the intellectual capacity to talk in FOT?
 
Surely the deathclaws would have no trouble WALKING across the wastes to the FOT area? After all, the Enclave could have been producing talking deathclaws for decades. Besides, the effects of the FEV have not been investigated; anything could have caused the mutations.
 
The deathclaws were only recently engeneered at the time of Fallout 2. It is stated like that in the game.
And saying something like 'who knows what could have happened' seems to be the solution of every FOT fan boy. At least try to give a more reasoned explanation.
Another thing. It is also stated in the Fallout games that the FEV only causes mutation when exposure takes place to a high quantaty of the virus. Minimal exposure, as the deathclaws of the FOT time had had, doesn't cause any mutation.

JR

Nunc ut nunquam
 
The FEV virus itself has been mutated by the wastes. All of the information in the first two games points to completely random results: some super-mutants have increased intelligence, others reduced. And anyway, the deathclaws as a species have been created by exposure to FEV: the only stores of the stuff are very unlikely to be in one place in America. This also means that the deathclaws didn't have "minimum exposure". FOT does not explain where the deathclaws the beastlords have captured come from. Actually, that reminds me: The beastlords also recieved their telepathic powers from radiation and FEV. Maybe this could have affected the deathclaws. Like I said in my earlier post, the long term effects of FEV are unknown, like the current rows over GM food (at least over here in the UK).

Yours faithfully,
Untitled
 
>The FEV virus itself has been
>mutated by the wastes. All
>of the information in the
>first two games points to
>completely random results: some super-mutants
>have increased intelligence, others reduced.

Wrong. The super mutants became that way as a result to direct exposure to a high quantaty of the FEV virus. Therefor they needed to dip 'normal' humans. The randomness doesn't come from the virus but because of how high the subjects exposure to radiation was. If you don't believe me, play Fallout 1 and read Richard Grey's diary. It's stated like this in there.
Therefor the mutation doesn't come from a low level of exposure in the wastes. Also the FEV virus, at the time before the war, was still in it's experimental phase. You can read all of this in a holodisk in the Glow. Only when the war started, they began to use it an humans. If it's still experimental and a hush-hush operation, they're not going to test it in a lot of different facilities. That just for securety reasons.

JR

Nunc ut nunquam
 
Actually, i have read richard grey's diary, and completed fallout 1 and 2.
The deathclaws haven't been exposed to 'pure' FEV. They have been exposed to the mutagen after it has been affected by the radiation in the wastes, or possibly from drinking sources of the FEV. According to you, only humans have had direct contact with the FEV: if this is so, how the hell were deathclaws created in the first place? It would require a very large prolonged dose of the FEV to cause such a mutation, and no one 'created' deathclaws deliberately (or, not at least to current FO knowledge). By comparison, the increased intelligence was a 'small' step. Okay, i was wrong about the random effects: Although by reading the description of the FEV (can't remember where) it did make it seem like intelligence should be increased across the board, regardless of species. This is due to the consistent doubling of genetic material by adding strands of RNA.
 
I thought i read somewhere that the Enclave wasnt using FEV on deathclaws but was feeding the deathclaws a steady diet of Mentats.
 
They were created due to radiation. Iirc, the doc in Vault 13 in Fallout 2 says so.
Greys diary also states that, in the beginning, he could only make dumb mutants and that was due to the high exposure to radiation. So it isn't as random as you think. Low level exposure to radiation was the key to incresed intelligence. The deathclaws as a species should have had a high exposure to radioactive fallout because probably most of them weren't sheltered from it. The intelligence came to be because the Enclave did research on the FEV and found a way to alter it so that it gave them incresed intelligence.

JR

Nunc ut nunquam
 
My point is that the enclave experiments with the FEV are most likely not the only only cause of intelligence. Without wanting to resort to 'anything could have happened', but the FOT area of operations is different to that in FO1 & 2. It may not seem like to great a distance for humans to travel, but remember that all motorways, airlines etc. have been destroyed. We (as fans) do not know everything that has happened after the war.
 
The fallout bible states that the FEV virus was released into the Atmosphere by a nuclear missile hitting the complex where it was stored causing a rupture.

DeathClaws are supposedly a combination of both FEV and radiation.
 
>Surely the deathclaws would have no
>trouble WALKING across the wastes
>to the FOT area? After
>all, the Enclave could have
>been producing talking deathclaws for
>decades. Besides, the effects of
>the FEV have not been
>investigated; anything could have caused
>the mutations.


no no FOT just messed everything up in the fallout world
 
thank god for people as open minded and as tolerant as you.

untitled
 
FEV was released into the atmosphere at one point, as somebody rightly mentioned. This FEV was corrupted with radiation - producing random side-effects. However - that may or may not have made the Hairy Deathclaws able to talk.

I doubt it severly.

As for the Enclave...they've been around since BEFORE the "Great War" anyway - but, it's clear that they only started work on deathclaws in the few years prior to Fallout 2 - as they only started taking trips to the mainland in that time.

Has anyone taken into consideration that the talking hairy deathclaws from Fallout Tactics are able to talk as a risidual side-effect from their telepathic link with the beastlords?

The Beastlords obviously have a method of talking to the deathclaws in their thoughts...and perhaps the deathclaws learned primitive speech patterns from this interaction.

That's why they never talk any sense and say mad things like "Reap the whirlwind, REAP IT!" Which is originally from a bible-verse: "He who sows the wind, reaps the whirlwind."
In other words: he who lives by the gun, dies by the gun.

It's also possible that Microforte messed up Fallout Tactics by forgetting the fact that deathclaws don't talk by nature...

I'd say that was only 1 of 2 things they messed up - they did not COMPLETELY mess up the Fallout Universe. The only other thing they messed up was -

They said the BOS emerged from a Vault. They did not. They were part of the US Army who abandoned their post, and right after the nukes went off, marched off into their secret bunker "Lost Hills".

The whole point of FOT is that the BOS split into 2 factions - the ones who stayed home and stayed out of conflict, becoming an R&D centre...and the ones who wanted to hunt down the rest of the super-mutant army over the mountains. But the Brotherhood ALL emerged from one source - LOST HILLS BUNKER, not a Vault.
 
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