John Deiley said:That being said, what I do disagree with is the elimination of the PC development of the title. Sacrificing an established player base for an unknown is not a good business decision in my opinion. There should be room for both. It's called diversity.
John Deiley said:I think that Torn would have been another Black Isle success. The design was good, the story was solid, and the game was unique in many ways. Unfortunately, I came onto the project late and can't give any more concrete information on it. I'll just say that I was proud to be working on it. It was a project I believed in.