Tesla cannon perk

DynV

First time out of the vault
That Tesla cannon sure pack a wallop! Sadly the distance I've been using it made it so VATS odds weren't that good and my AP only allowed me to do 2 shots. Improving that wasn't a priority so when my priority perks were picked and it took me a long time to decide, I thought of doing so. I'm not sure how reliable is Fallout Wiki | FANDOM powered by Wikia but it's what I've mostly been using. Looking at Commando, it wasn't listed so I did a bit of searching and found that Laser Commander covered more than what its name mention but not the subject of this thread (in title; "Though they do not shoot lasers, this perk affects").

Am I out of option with a plain Ultimate edition? If so I'm guessing I should try to get a mod for that overlook (a perk increasing VATS odds for that weapon). Should I try to find one that affect Commando? Or perhaps a new one entirely, which I'm assuming would affect other weapons (it would be kind of silly having 1 for 1) ? Or perhaps you have another way I could achieve a quite similar result.

Thank you kindly
 
Not counting my next point, the perks I gave add 25% to VATS (accuracy), would having a single rank of Action Boy/Girl raise it high enough so I'd get a 3rd shot? Even if I did, would the average of those plain 3 shots be equivalent to 2 improved shots? These were things I implied were already calculated when I mentioned "quite similar".

As to my other concern, an extra shot mean extra degradation and as it's an expensive weapon, it's not negligible. So if a plain version of the game had a perk adding 25% to VATS (for Tesla cannon), and both options were equivalent, I'd go with the one that made less degradation.
 
"Laser Commander" does not cover the "Tesla Cannon" or any of it's unique versions (Tesla-Beaton prototype or Elijah's jury-rigged Tesla cannon). The reasoning is that the "Tesla Cannon" deals electric damage and not laser damage.

The "Commando" Perk also doesn't affect "Tesla Cannons", since the perk effect is checking the weapon animation used by the weapon. So it applies to weapons that use specific animations (same used by two handed rifles) while "Tesla Cannons" use shoulder mounted animations.

EDIT: I can only think of a few options about having more AP to use Tesla Cannon in VATS:
  • The Lonesome Road DLC has two armors that increase AP:
    • Courier's Duster (Legion version, so you have to be aligned with the Legion) adds +15 AP.
    • Armor of the 87th Tribe adds +10AP
  • Chems foods and drinks:
    • Jet and it's variants:
      • Dixon's Jet gives +10AP for 4 minutes.
      • Jet gives +15AP for 4 minutes.
      • Rocket gives +30AP for 1 minutes.
      • Ultrajet gives +40AP for 4 minutes.
    • Mushroom Cloud gives +3AP for 20 seconds
    • Sugar Bombs give +5AP for 30 seconds.
    • Trail Mix gives +5AP for 30 seconds.
    • Nuka-Cola Victory gives +10Ap for 2 minutes.
    • Nuka-Cola Quantum gives +20AP for 4 minutes.
    • Battle Brew gives +40AP for 20 seconds.
If you're a VATS oriented player, one of the best Perks is the "Grim Reaper's Sprint", since it will refill your AP by 20 each time you kill an enemy in VATS. Unfortunately the Tesla Cannon needs 37 AP per shot, but it's still a good perk to avoid having to wait for ages until the AP refills by itself.

The "Sniper" Perk increases your chance to hit enemy's heads by 1.25%.
The "Hobbler" perk does the same as the Sniper perk but for targeting legs.

The "Concentrated Fire" perk adds +5% to hit in VATS for the same part you target a VATS attack (this +5% is additive, so it adds a flat +5% on each target VATS attack after the first one). This is of limited usefulness for the "Tesla Cannon", because you can only shoot twice in a row using VATS. But it still adds +5% on the second attack, so it can be the difference between hitting or missing.

The "Lonesome Road" perk gives a +10% to hit on VATS when you have no companions.

The "Camarader-E" perk at rank 5, gives a +5% to hit in VATS while ED-E is your companion.

The "Sneering Imperialist" perk gives a 1.25% to hit tribals and raiders on VATS. But those enemies are usually weak, so this perk is not very useful.
 
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So I guess in the best world there should be such a perk for shoulder mounted weapons. I wonder if it's hard to make a mod that is just picking stuff the game already does (the +25% VATS) and just applies it to more situations (more weapons).
 
You replied while I was editing my previous post with this:
I can only think of a few options about having more AP to use Tesla Cannon in VATS:
  • The Lonesome Road DLC has two armors that increase AP:
    • Courier's Duster (Legion version, so you have to be aligned with the Legion) adds +15 AP.
    • Armor of the 87th Tribe adds +10AP
  • Chems foods and drinks:
    • Jet and it's variants:
      • Dixon's Jet gives +10AP for 4 minutes.
      • Jet gives +15AP for 4 minutes.
      • Rocket gives +30AP for 1 minutes.
      • Ultrajet gives +40AP for 4 minutes.
    • Mushroom Cloud gives +3AP for 20 seconds
    • Sugar Bombs give +5AP for 30 seconds.
    • Trail Mix gives +5AP for 30 seconds.
    • Nuka-Cola Victory gives +10Ap for 2 minutes.
    • Nuka-Cola Quantum gives +20AP for 4 minutes.
    • Battle Brew gives +40AP for 20 seconds.
If you're a VATS oriented player, one of the best Perks is the "Grim Reaper's Sprint", since it will refill your AP by 20 each time you kill an enemy in VATS. Unfortunately the Tesla Cannon needs 37 AP per shot, but it's still a good perk to avoid having to wait for ages until the AP refills by itself.

The "Sniper" Perk increases your chance to hit enemy's heads by 1.25%.
The "Hobbler" perk does the same as the Sniper perk but for targeting legs.

The "Concentrated Fire" perk adds +5% to hit in VATS for the same part you target a VATS attack (this +5% is additive, so it adds a flat +5% on each target VATS attack after the first one). This is of limited usefulness for the "Tesla Cannon", because you can only shoot twice in a row using VATS. But it still adds +5% on the second attack, so it can be the difference between hitting or missing.

The "Lonesome Road" perk gives a +10% to hit on VATS when you have no companions.

The "Camarader-E" perk at rank 5, gives a +5% to hit in VATS while ED-E is your companion.

The "Sneering Imperialist" perk gives a 1.25% to hit tribals and raiders on VATS. But those enemies are usually weak, so this perk is not very useful.

So I guess in the best world there should be such a perk for shoulder mounted weapons. I wonder if it's hard to make a mod that is just picking stuff the game already does (the +25% VATS) and just applies it to more situations (more weapons).
It shouldn't be too hard. If you can use FNVEdit or the GECK, you can add the Tesla Cannon to the Laser Commander perk list, for example. Or you can copy the Laser Commander perk, change it's name and all of that and make it work only for the Tesla Cannon.
There are good tutorials on youtube. If I recall correctly, Gopher has some and Gamerpoets might have some too.
A tip, do not edit FalloutNV.esm directly, always make a new plugin with your changes.
 
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