G
Guest
Guest
This is my suggestion for the beginning of Fallout 3:
OPENING
The Door of Vault (insert number). A door that was sealed before the first bomb fell from the sky and turned the lush earth into a scorched desert. Those who dwell inside the vault have no knowledge outside world. All they know is what their Overseer has told them "Only death lies beyond The Door...". And so the door has remained closed... decades after the ten years for which it was originally designed. The halls are lit only by red glow of the emergency lights... all that can be allowed. For the power fails... as does the food supply and even the water purification system (an homage to Fallout 1). Every time the lights flicker the vault dwellers wonder "Will this be it?. The time when the lights go out and don't come back on?" But even now, The Door will not be opened. Because every body knows that "nothing lives outside of the Vault..."
WHAT NOW?
You start the game inside of the Vault which takes the look of an evil dungeon because of the darkness and the red glow of the emergency backup lights. You will spend a decent amount of time inside the Vault, slowing the initial pace of the game and giving your character more time to be a survivalist (because supplies are dwindling and weapons are rare and regulated by the Overseer). Here you will have many courses of action from which to choose (in addition to whatever mini-quests you want to throw in):
Be Diplomatic and...
A) Convince the Overseer and his Officers to open The Door.
Be Violent and...
B) Lead the vault dwellers in a riot against the Overseer.
Be Sneaky and...
C) Get close to the Overseer and Steal the Key to The Door.
Be Violent and Sneaky and...
D) Assasinate the Overseer.
Be Cunning and...
E) Discover another way out and sneak out of the Vault.
Be Smart and...
F) Hack into the Computer System and Open the Door.
AND ONCE YOU'RE OUTSIDE?
Hey, I'm not gonna' write the whole thing! I'm just pitching an idea! But if you'd like to expand, well... that's what this forum is for!
OPENING
The Door of Vault (insert number). A door that was sealed before the first bomb fell from the sky and turned the lush earth into a scorched desert. Those who dwell inside the vault have no knowledge outside world. All they know is what their Overseer has told them "Only death lies beyond The Door...". And so the door has remained closed... decades after the ten years for which it was originally designed. The halls are lit only by red glow of the emergency lights... all that can be allowed. For the power fails... as does the food supply and even the water purification system (an homage to Fallout 1). Every time the lights flicker the vault dwellers wonder "Will this be it?. The time when the lights go out and don't come back on?" But even now, The Door will not be opened. Because every body knows that "nothing lives outside of the Vault..."
WHAT NOW?
You start the game inside of the Vault which takes the look of an evil dungeon because of the darkness and the red glow of the emergency backup lights. You will spend a decent amount of time inside the Vault, slowing the initial pace of the game and giving your character more time to be a survivalist (because supplies are dwindling and weapons are rare and regulated by the Overseer). Here you will have many courses of action from which to choose (in addition to whatever mini-quests you want to throw in):
Be Diplomatic and...
A) Convince the Overseer and his Officers to open The Door.
Be Violent and...
B) Lead the vault dwellers in a riot against the Overseer.
Be Sneaky and...
C) Get close to the Overseer and Steal the Key to The Door.
Be Violent and Sneaky and...
D) Assasinate the Overseer.
Be Cunning and...
E) Discover another way out and sneak out of the Vault.
Be Smart and...
F) Hack into the Computer System and Open the Door.
AND ONCE YOU'RE OUTSIDE?
Hey, I'm not gonna' write the whole thing! I'm just pitching an idea! But if you'd like to expand, well... that's what this forum is for!