The EPA mega projectly !!!

General Felipe

First time out of the vault
Friends i come here to say that i want to terminated the EPA. But i will need all of the modders here, so us can make this fast and very good.

Ahh yeah, us can make the primitive tribe, the tribe of Sulik and make a script to encounter his sister.

But the one i really want to make is the EPA, a mega projectly !!!

What you think about that? Put your names here, if you want to make this, give sugestions, hints...

Thanks a lot !!!
 
If you look at this map you see three areas that were planned but did not make into FO2: Primitive Tribe, Abbey, and EPA. I suppose EPA had something to do with this in the fictional future.
 
original dev info about that location can be found in FO Bible.
There was already a EPA project in work.
But we did not do much, some maps, docs etc.
I just found that we still have this old EPA Maps on FMC server, here you go http://fmc.prv.pl/EPA/maps/maps.rar.
 
Thanks Dvukomanovic. But before, let's talk with Avega and see if us can help him in somenthing.

The problem is that i acess the internet olny some times, but there's no problem.

Hum... say can you help me to make new pictures for itens? I known a little about all. I only do one mod at the moment, but the second is almost done.

Thanks a lot !!!
 
Sure, I'll help ya! 8)
I'll explain my way of making new Items: (without scripts attached).
(This one goes from scratch, if you already have picture you want to put in your mod then skip first 3 steps)

1. Think of an item (duh)

2. Draw Concept Art

3. 3D software
- Model
- Texture
- Setup Lights
- Setup Camera
- Render

4. Open Image in Photoshop
- Crop so that the edges of item are on the edge of the image (make sure you don't have "free" pixels)
- Resize to maximum 185x63 (but make sure that if it's long (185px) that it is not at the same tim tall (63px) and other way around)
- Paint background of an item in single color. Try not to use a color that is already on the item (so you could avoid holes in you frame file later on)
- Set picture mode to "Indexed Color". My advice is to use one of the LOCAL palettes if exact is n/a.
- Save picture as Bitmap (bmp)

5. Convert to FRM using Frame Animator
- If you don't have this program download it from NMA.
- Press CTRL+A to import you bitmap
- Animator will automatically set the most common color to be transparent (that would be your background color)
- If you have hole in your item that means that you have background color somewhere on your item (you can fix that using Paint :) )
- If all is good go to File menu and select Create FRM.
- Select you project folder. Don't put it in game right away.

6. Place your FRM in game
- Copy this file to the following location: Fallout2\data\art\inven\
- Here you will also find INVEN.LST (it's actually text file, open it and you will see list of names of all the FRMS used as inventory items)
- Place the name of your FRM at the end of this list. Make sure that your FRM file is named with or less then 8 characters (letters). Save and exit.

7. Set Item Attributes in Mapper
- In Mapper select Items and press END to go to the end of a list.
- Select first empty box and click edit button (Prototype Editor pops out).
- Click the "Inv Fid" button. Press END. There should be your Item.
- Other Attributes set to your liking.

8. Protect your Work
- Go to Fallout2\data\proto\ITEMS and make all files exept "items.lst" read-only !!! This way Game won't be able to delete all your files when you run it.

DONE :)

If you want to see what i've made so far, go to this topic.

If you want me to make some items for your mod, that's cool too. No problem. Just tell me what you need.
:wink:
 
OWW !!! Man i thank you very much !!! thanks a lot !!! Man i ever backuo the proto, because the game deleted them. Now i known to handle this. Thanks again !!!

Ahh yeah sorry for make you wait, i'm so busy that week, studying...

Say you have the Avega msn?
 
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