G
Guest
Guest
The fact that you people never SAW a CRPG with multiplayer which was a good RPG, doesn't mean there won't be one, or that Fallout 3 can't be one.
You people never saw a game that simulates real life visual appearance in 100% yet either, but I assume it will come in this century or the next.
People never saw an object flying which wasn't a bird until we invented aeroplanes.
A good CRPG multiplayer, and Fallout specificly, is very possible. Anything in Gaming is possible, it all depends on the technology availible, in the market, and in what you wana do.
If people didn't want MULTIPLAYER in any type of game, there wouldn't have been any, or if there wasn't INTERNET or LAN or other computer connections.
All we have to do is WANT a good multiplayer Fallout, understand that it is possible, and it all depends on how much we will demand it, and how eventually it will come out.
Indeed, as I see it, the FO motivation of BIS is VERY low, and after FO2 they seemed a little tired of Fallout.
With this, and with my opinion that FO3, which will obviouslly be completely different in FO2 or FO1 in TECHNICAL matters (non gameplay), and therfor i think it will suck, i believe that BIS wouldn't make a good FOMultiplaya if they tried.
I, on the other hand, have a very clear vision of how the FOMultiplaya I want will look like, and how all the "problems" will be solved.
So if I shall be realistic and practical as YOU guys (the resistance) then indeed I will come out right.
BUT - if WE ALL shall be visionary, and creative, and try to ACT to MAKE THE MULTIPLAYER GOOD AND EXISTING, then we may be successful, and we shall affect BIS and FO.
I believe that Interplay's "By gamers, for gamers" is not exactly true in this case.
They don't make what they wana play in FO's case, they mainly make what will bring them in big cash.
So either they'll make a sucky multiplay that the "masses" will like, or they won't make it at all, and FO3 would be sucky and for the "masses" (as i see it).
IT IS NO PROBLEM to make a good Fallout multiplayer, indeed all you need is some sort of control over the game (using a "game master") or you can have some sort of "VIRTUAL TIME LIMIT" of turns, which the players of the game can SET, CANCEL or CHANGE.
IT will mean that for example in battle, when its ur turn, u have X seconds (30 for example) to make your move. and for example you moved one step, then again you will have X seconds for ur next move/action.
Inventory check/reload won't count.
and for example, if u want to PAUSE , cause u gotta pee, or u gotta do something in the middle of the game, then u "call for pause"
then all the players must aprove the pause, and if all of them do, ur in PAUSE mode and can go.
Then all it takes all the REST of the guys who DIDN'T CALL THE PAUSE, to unpause it manually (without the guy who called the pause).
This way, u play the way u like.
If you KNOW who u'r playing with, and u trust them, u can cancel X time.
This way it will be EXACTLY like single player battle, only that people can't "screw up" in the middle or their turn will just be skipped.
30 seconds is damn reasonable time to do ONE thing, it can even be less.
if you have to GO, u call for PAUSE.
When saved, each player gets a copy of the SAVED GAME, so u can all continue from where u were.
In case you miss one person or more, they will be "deleteD" when u load the save game, and can JOIN in the middle just the same (requires approval of all players.)
For "just-in-case", all players will get the Character file of each of the guys they played with to a GAME-NUMBER(X) folder, so a guy who plays from a different computer or a new guy who wants to join ur game using the character of a guy who is no longer with u, can do that.
These are just some ideas of how to make the multiplayer better, and im sure it's very easy to do, and all u got to do is want it, and hope BIS knows what they're doing.
I fail to believe a fallout fan DOESN'T WANT A MULTIPLAYER at all (not connected to what it will come out like, but to what it could be if made well)
A multiplayer fallout will just means u play your GAME - exactly like singler player, with ur friends.
You can set it to HARDER LEVEL because you are not starting the game alone, and u can for example choose to CANCEL some NPCs.
It will just have to be very co-operative.
You can SET, if u want, a LEADER of the game, whose actions the rest will follow.
For example, leaving a town, or entering houses.
and you can choose to "CONNECT TO GROUP"
or "DISCONNECT FROM GROUP" , so u can unleash urself from a team and its leader.
This way you can have two or more TEAMS, either rival or co-operative.
You can also for example be "FREE" or "LED" which will mean ur status as a group. You can choose to be FREE when the group is travelling, but its better to be LED when in town so u can HEAR what the rest of the group HEARS (from dialogs with characters in the game) or participate in the same battles.
For example in DIALOG, u can set a GROUP DIALOG, when one does the talking, and the rest are "dragged" to the dialog and can watch it when they are in "LED" mode.
The players can also change the leader in the middle, or the TALKER.
Bartering can be individual.
See, it's so fucking easy...
You people never saw a game that simulates real life visual appearance in 100% yet either, but I assume it will come in this century or the next.
People never saw an object flying which wasn't a bird until we invented aeroplanes.
A good CRPG multiplayer, and Fallout specificly, is very possible. Anything in Gaming is possible, it all depends on the technology availible, in the market, and in what you wana do.
If people didn't want MULTIPLAYER in any type of game, there wouldn't have been any, or if there wasn't INTERNET or LAN or other computer connections.
All we have to do is WANT a good multiplayer Fallout, understand that it is possible, and it all depends on how much we will demand it, and how eventually it will come out.
Indeed, as I see it, the FO motivation of BIS is VERY low, and after FO2 they seemed a little tired of Fallout.
With this, and with my opinion that FO3, which will obviouslly be completely different in FO2 or FO1 in TECHNICAL matters (non gameplay), and therfor i think it will suck, i believe that BIS wouldn't make a good FOMultiplaya if they tried.
I, on the other hand, have a very clear vision of how the FOMultiplaya I want will look like, and how all the "problems" will be solved.
So if I shall be realistic and practical as YOU guys (the resistance) then indeed I will come out right.
BUT - if WE ALL shall be visionary, and creative, and try to ACT to MAKE THE MULTIPLAYER GOOD AND EXISTING, then we may be successful, and we shall affect BIS and FO.
I believe that Interplay's "By gamers, for gamers" is not exactly true in this case.
They don't make what they wana play in FO's case, they mainly make what will bring them in big cash.
So either they'll make a sucky multiplay that the "masses" will like, or they won't make it at all, and FO3 would be sucky and for the "masses" (as i see it).
IT IS NO PROBLEM to make a good Fallout multiplayer, indeed all you need is some sort of control over the game (using a "game master") or you can have some sort of "VIRTUAL TIME LIMIT" of turns, which the players of the game can SET, CANCEL or CHANGE.
IT will mean that for example in battle, when its ur turn, u have X seconds (30 for example) to make your move. and for example you moved one step, then again you will have X seconds for ur next move/action.
Inventory check/reload won't count.
and for example, if u want to PAUSE , cause u gotta pee, or u gotta do something in the middle of the game, then u "call for pause"
then all the players must aprove the pause, and if all of them do, ur in PAUSE mode and can go.
Then all it takes all the REST of the guys who DIDN'T CALL THE PAUSE, to unpause it manually (without the guy who called the pause).
This way, u play the way u like.
If you KNOW who u'r playing with, and u trust them, u can cancel X time.
This way it will be EXACTLY like single player battle, only that people can't "screw up" in the middle or their turn will just be skipped.
30 seconds is damn reasonable time to do ONE thing, it can even be less.
if you have to GO, u call for PAUSE.
When saved, each player gets a copy of the SAVED GAME, so u can all continue from where u were.
In case you miss one person or more, they will be "deleteD" when u load the save game, and can JOIN in the middle just the same (requires approval of all players.)
For "just-in-case", all players will get the Character file of each of the guys they played with to a GAME-NUMBER(X) folder, so a guy who plays from a different computer or a new guy who wants to join ur game using the character of a guy who is no longer with u, can do that.
These are just some ideas of how to make the multiplayer better, and im sure it's very easy to do, and all u got to do is want it, and hope BIS knows what they're doing.
I fail to believe a fallout fan DOESN'T WANT A MULTIPLAYER at all (not connected to what it will come out like, but to what it could be if made well)
A multiplayer fallout will just means u play your GAME - exactly like singler player, with ur friends.
You can set it to HARDER LEVEL because you are not starting the game alone, and u can for example choose to CANCEL some NPCs.
It will just have to be very co-operative.
You can SET, if u want, a LEADER of the game, whose actions the rest will follow.
For example, leaving a town, or entering houses.
and you can choose to "CONNECT TO GROUP"
or "DISCONNECT FROM GROUP" , so u can unleash urself from a team and its leader.
This way you can have two or more TEAMS, either rival or co-operative.
You can also for example be "FREE" or "LED" which will mean ur status as a group. You can choose to be FREE when the group is travelling, but its better to be LED when in town so u can HEAR what the rest of the group HEARS (from dialogs with characters in the game) or participate in the same battles.
For example in DIALOG, u can set a GROUP DIALOG, when one does the talking, and the rest are "dragged" to the dialog and can watch it when they are in "LED" mode.
The players can also change the leader in the middle, or the TALKER.
Bartering can be individual.
See, it's so fucking easy...