Briosafreak
Lived Through the Heat Death
I just spotted at DAC that Silver Style’s Carsten Strehse gave an interview to Homeland Fed on the subject of their upcoming post-apoc tactical combat/RPG The Fall. Here`s a zip:
<blockquote>HomeLAN - How will character generation be handled in the game?
Carsten Strehse - Every character has 6 attributes (strength, agility, dexterity, constitution, intelligence, charisma) and 14 skills (close combat, light weapons, heavy weapons, sniper weapons, special weapons, throwing weapons, explosives, survival, stealth, pick pocketing, lock picking, engineering, driving, medicine). The player can give points to them (some to the attributes, more to the skills).
Depending on the value a skill the player gets different perks that fit especially to the skill (like headshots or fast loading for Light Weapons). The player can also choose what life experience and what body feature a character should have. Both have influence on the attributes and skills.
HomeLAN - What sorts of locations and environments will The Fall have?
Carsten Strehse - The game takes place in the southwest of the US and the player is confronted by a real wasteland. He can visit locations like usual villages or towns, enclaves, huge caves with hundreds of people living in or a town made out of ships. We have some dozen locations in the game, too much to list them here.
HomeLAN - How will quests be handled in the game?
Carsten Strehse - The Fall has more than 150 quests. Some of them are very important for the story, some are sub-quests. Mostly the player has different options to solve a quest which gives him very much freedom. However, sometimes it’s necessary to show some guys who have the biggest gun under his robe. </blockquote>
Link: Interview at Homeland Fed
<blockquote>HomeLAN - How will character generation be handled in the game?
Carsten Strehse - Every character has 6 attributes (strength, agility, dexterity, constitution, intelligence, charisma) and 14 skills (close combat, light weapons, heavy weapons, sniper weapons, special weapons, throwing weapons, explosives, survival, stealth, pick pocketing, lock picking, engineering, driving, medicine). The player can give points to them (some to the attributes, more to the skills).
Depending on the value a skill the player gets different perks that fit especially to the skill (like headshots or fast loading for Light Weapons). The player can also choose what life experience and what body feature a character should have. Both have influence on the attributes and skills.
HomeLAN - What sorts of locations and environments will The Fall have?
Carsten Strehse - The game takes place in the southwest of the US and the player is confronted by a real wasteland. He can visit locations like usual villages or towns, enclaves, huge caves with hundreds of people living in or a town made out of ships. We have some dozen locations in the game, too much to list them here.
HomeLAN - How will quests be handled in the game?
Carsten Strehse - The Fall has more than 150 quests. Some of them are very important for the story, some are sub-quests. Mostly the player has different options to solve a quest which gives him very much freedom. However, sometimes it’s necessary to show some guys who have the biggest gun under his robe. </blockquote>
Link: Interview at Homeland Fed