The German website Gamigo has a few new screenshots of the Fall, and another faction description. The screeshots display the various positions of the sun during the game day. Many thanks to Ashmo for translating the faction description for the "Seekers."<blockquote>Homelessness has always been an issue in the metropolitan areas of Texas, New Mexico and Arizona -- that wasn't different before the global climate disaster either. Unfortunates who, day for day, tried to survive in the dark corners, alleys or freeway underpasses of the commercial centers like Phoenix AZ, Albuquerque or Houston TX, represented the lowest social level. And even though one could think, that their misery would have been easier to bear in groups, there existed almost no bonds between these outsiders of society.
The catastrophe of 2062 was required to forge them together. Despite the violent change the events of this year brought along, the homeless had to bear the prejudices of others still. Although distrust was an expected daily companion the discrimination reached levels never seen before. Survivors who owned weapons -- and that were many in the South West of the USA -- had no problem seeing the homeless as living targets for shooting practice. So it came that the homeless retreated to the shadows again to stay unmolested.
Time passed by and small, not yet organized, groups of homeless people grew. And with them the self-esteem of their members. New strategies were created to master everyday problems. Like every gang -- and nothing else are the Seekers -- they want loot. However they avoid any unneccessary conflict to get it.
They just wait until an enclave or village lays in ruins after an assault of a gang. Only then they sneak in, kill possible survivors and take the remaining loot for theirselves. This efficient way of raiding causes the Seekers to have only few losses during their raids. On the other hand it is neccessary that they are always well informed about future assaults. Seekers always know what is going on in the wastelands and where to find decent stuff. A proverb says "If you know a seeker, you know the wastelands".</blockquote>Links:
The Fall screenshots at Gamigo.
The Fall faction description, in German, at Gamigo.
Spotted at Duck and Cover.
The catastrophe of 2062 was required to forge them together. Despite the violent change the events of this year brought along, the homeless had to bear the prejudices of others still. Although distrust was an expected daily companion the discrimination reached levels never seen before. Survivors who owned weapons -- and that were many in the South West of the USA -- had no problem seeing the homeless as living targets for shooting practice. So it came that the homeless retreated to the shadows again to stay unmolested.
Time passed by and small, not yet organized, groups of homeless people grew. And with them the self-esteem of their members. New strategies were created to master everyday problems. Like every gang -- and nothing else are the Seekers -- they want loot. However they avoid any unneccessary conflict to get it.
They just wait until an enclave or village lays in ruins after an assault of a gang. Only then they sneak in, kill possible survivors and take the remaining loot for theirselves. This efficient way of raiding causes the Seekers to have only few losses during their raids. On the other hand it is neccessary that they are always well informed about future assaults. Seekers always know what is going on in the wastelands and where to find decent stuff. A proverb says "If you know a seeker, you know the wastelands".</blockquote>Links:
The Fall screenshots at Gamigo.
The Fall faction description, in German, at Gamigo.
Spotted at Duck and Cover.