RPGVault have posted the 6th developers diary for The Fall, this time around it's Development Director Ronny Knauth who talks about level design:<blockquote>The actual level design doesn't really begin until the other design documents are written down and finalized - until characters, factions and their backgrounds are outlined. Once this setup for a location is detailed, the game designer sketches a 2D map for it. It features basic information on the spot, such as the positions of characters and crucial objects.</blockquote>There's more where that came from...They also posted some screenies of the level/world editor and such..
Link: The Fall dev diary 6
Spotted at Voodoo Extreme
Link: The Fall dev diary 6
Spotted at Voodoo Extreme