Stanislao Moulinsky said:
Master Blaster said:
You know....on second thought.....this could be an interesting way to play the game. With the Chemist and Heartless perks they would last almost twice as long (Am I right? 50 and 25?) and the abundance and weightlessness of chems and drugs...
Chemist doubles the duration of chems/food/drinks while Heartless/Cardiac Arrest improves the amount of healing (and only healing) per second.
Logan's Loophole, Chemist, Cardiac Arrest, Day Tripper, Fast Metabolism, Better Healing combined with high Medicine and/or Survival skill...holy sheet!!
I finally resolved to test it. Sweet jesus on a pogo stick, this thing is too overpowered!!!
I don't have the chemist perk, but I completed Dead Money with a high luck build, so I was able to gain the vaucher and I'm swiming in SM caps.
This means I can carry tons of Med-X, Buffout and Steady with me.
I started OWB at level 25, I use Project Nevada mod to play and as always, I play in hardcore mode.
Since PN reduce the usufulness of the Survival skill (no food healing), I also spent some points in medicine, so my survival is at 75 and medicine at 65 and I also have the Day Tripper perk.
So I simply apply a lot of Buffout, Med-X and Steady, gainning more HP, reducing damage and making all the guns and energy weapons in the game behave the same way: without spread and without difference, everyone of them is an accurate sniper rifle!
You guys have suggestions for a mod? The level cap is the drawback, but what would be a good reward for taking it without making the player a god?
I will finish the run with this build, but for the future I will use my default configuration of -30% XP in quests, -70% in lockpicking, hacking and hunting, and taking the skilled perk without Swift Learner.
With this setup and completing all the quests and side quests in the main game and all DLCs I was able to reach level 34 lacking 10000 points to level 35.