The level 30 trait

burningsnow126

First time out of the vault
So I'm going to try to take the Logan's Loophole trait and im wondering if it could change the game up a little. I never capped at level 30 since I had Dead Money before I got the game (lol) . Do you think it is worth a try and how would you play differently?
 
Pick Chemist and Cass as a companion and booze your way through the game. Master Survival and make yourself a constant supply of drugs and use Unarmed and/or Melee to make the most of them. If the Trait works the same way as Chemist then Stealth Boys are also affected. With Lily as a companion then one should work for, like, 12 hours in-game. Exploding pants for everyone!
 
You know....on second thought.....this could be an interesting way to play the game. With the Chemist and Heartless perks they would last almost twice as long (Am I right? 50 and 25?) and the abundance and weightlessness of chems and drugs...the right stat build/drug stack....couldn't you pretty much max your stats for the majority of gameplay? Hmmmmmmm....the damage resist/damage bonus of slasher........O.O.....drugged out, chemmed up, hackin', smacking', and whackin', Conan, Destroyer of the Wastes!!! You could BE Butcher Pete!!
 
It can be semi useful early on in the game, especially when supplies are low. Once you reach Vegas, however, it quickly loses its appeal.
 
Why do you say that? Wondering your thoughts.....plus the great KHans could be a great supplier and you could even teach them some new chem recipes for mass production
 
Master Blaster said:
Why do you say that? Wondering your thoughts.....plus the great KHans could be a great supplier and you could even teach them some new chem recipes for mass production

Because the game becomes a cakewalk as soon as you enter Freeside. Specifically, I'm talking about the casinos and how easy it is to accrue wealth.
 
Personally, I have only gambled a handful of times and that was mostly in the Sierra Madre for chips. I made the majority of my money with jury rigging :) I just think it would be cool to play and the drug cocktails you could make in the game would essentially be like super soldier serum. IMO it'd be fun to role-play a roided up hero of the wastes. I can't bring myself to play the badguy.

I can't wait to get home so I can get started making the character :)
 
Master Blaster said:
You know....on second thought.....this could be an interesting way to play the game. With the Chemist and Heartless perks they would last almost twice as long (Am I right? 50 and 25?) and the abundance and weightlessness of chems and drugs...

Chemist doubles the duration of chems/food/drinks while Heartless/Cardiac Arrest improves the amount of healing (and only healing) per second.

Logan's Loophole, Chemist, Cardiac Arrest, Day Tripper, Fast Metabolism, Better Healing combined with high Medicine and/or Survival skill...holy sheet!! :shock:
 
Stanislao Moulinsky said:
Master Blaster said:
You know....on second thought.....this could be an interesting way to play the game. With the Chemist and Heartless perks they would last almost twice as long (Am I right? 50 and 25?) and the abundance and weightlessness of chems and drugs...

Chemist doubles the duration of chems/food/drinks while Heartless/Cardiac Arrest improves the amount of healing (and only healing) per second.

Logan's Loophole, Chemist, Cardiac Arrest, Day Tripper, Fast Metabolism, Better Healing combined with high Medicine and/or Survival skill...holy sheet!! :shock:

I finally resolved to test it. Sweet jesus on a pogo stick, this thing is too overpowered!!! :shock:

I don't have the chemist perk, but I completed Dead Money with a high luck build, so I was able to gain the vaucher and I'm swiming in SM caps.
This means I can carry tons of Med-X, Buffout and Steady with me.

I started OWB at level 25, I use Project Nevada mod to play and as always, I play in hardcore mode.
Since PN reduce the usufulness of the Survival skill (no food healing), I also spent some points in medicine, so my survival is at 75 and medicine at 65 and I also have the Day Tripper perk.
So I simply apply a lot of Buffout, Med-X and Steady, gainning more HP, reducing damage and making all the guns and energy weapons in the game behave the same way: without spread and without difference, everyone of them is an accurate sniper rifle!

You guys have suggestions for a mod? The level cap is the drawback, but what would be a good reward for taking it without making the player a god?
I will finish the run with this build, but for the future I will use my default configuration of -30% XP in quests, -70% in lockpicking, hacking and hunting, and taking the skilled perk without Swift Learner.

With this setup and completing all the quests and side quests in the main game and all DLCs I was able to reach level 34 lacking 10000 points to level 35.
 
I haven't had the opportunity to test the build yet, but this character is running OWB at level 6 on hardcore/very hard. I currently have skilled and built to destroy but will change BtD to Logan's once I get the autodoc up and running...

OWB is intense at this level :) I'm paranoid....thirsty...tired...hungry......everything under the sun wants me dead.....it's great!!!
 
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