The Lost Platoon (OOC)

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Gonzalez

Sonny, I Watched the Vault Bein' Built!
The Lost Platoon is a roleplay which takes place in the middle of an interplanetary war between two factions: The Expeditionary Forces come from Earth and Earth allied colonies, and the Independent Sagittarius Dominion forces that are part of a group of colonies interested in forming a separate independent government.

While the authorization to from an independent government was permitted by Earth authorities, the problem began when the availability of resource profitable planets began to run out, and it was more and more difficult and expensive each time to find resources in far away planets and then bring them back.

The discovery of a new planet which promised new resources with the capability to travel long ranges in a much cheaper way set the fuse. War was raged over the control of this planet, making it be the first planetary war, and dividing humanity in two groups hostile to each other.

The ISD did no forget the defeat at the hands of Earth forces, and enough hate was created to start a full scale universal war which would rage over the centuries without a clear winner. This is the beginning of that war…


November 2, 2186
Report Nº11255/43
2nd Lieutenant Hernan Esmaldone

"The coast was filled with bodies and burning APC’s when we landed, we had to make our way trough the enemy fire taking cover behind our own destroyed vehicles. When we made it to the top of the hill in front of the beach I looked back and all I could see was destruction, our whole invasion force decimated on the beaches. I lost more than half of my platoon that day, I was lucky, most did not even had that left.

We made it to sneak inside a burnt out city, what once was a well developed colonial settlement. It is only just some cover and refuge we were able to find here, all supplies were scavenged, the power was out, nothing worked, and we had no way of making contact with ally forces nor knowing what it was of other expeditionary forces on the planet.

The assault was suicide, the defenders were well dug in, and were able to successfully hide his positions from our battle cruiser’s so infallible spy-cams. The zone was bombed before the attack, but the bombs hit nearly anything at all, they were out there waiting for us when we came. It reminded me of the amphibious disaster on the attack to the Dragoon Peninsula in DPM144, fifty years ago during the first planetary war.

We’ve been able to successfully hide for one day, but a patrol finally found us last night and we had to split. As far as I know we are separated in three different groups. Koch, Estevez and Füller are with me; Sergeant Major Walters is with Stewart, Hudson and Claverie; and there are Dubose and Stone hiding around there somewhere. I dint hear any shots, shouts or explosions since last night, so if everyone escaped everyone should still be alive.

Walters is one of the most experienced and capable NCO’s I ever met, so I have full confidence he’ll get his men safe. As for Dubose and Stone, well, Dubose is very resourceful he’ll find a way through.

It is six o’clock in the morning out here and the sun is coming up, hopefully the thick clouds and the fog will reduce the visibility enough for us to hide at day. One of the men just asked me if we can expect rescue or another ally assault on the area, I said “yes, possibly” but I don’t have a clue, if not, then god help me because we are lost…"

-Combat stats:

Combat stats and the way they will determine combat encounters are yet to be completed. This will be done before the creation of the IC thread.

Combat stats development:

The weapons have a minimal damage and a maximal damage. Maximal damage is the max damage the weapon's cause to it's target. Minimal damage it is the minimal amount of damage a weapon can cause, below that minimal the weapon will cause no damage and it will considered as a miss. The less the minimal damage the more accurate the weapon, the more maximal damage the more damage the weapon can cause.

Weapons:

Rifle: The rifle is very accurate, but it's small calibre causes limited damage. The rifle stats are 10-32.

Support weapon: The support weapon is a powerful weapon, but lacks the control of a rifle. The support weapon stats are: 20-55

Hit points:

All PC's and NPC's will have a limited amount of hit points. Below that amount the player is dead.

Combat example for three turns:

Franz Koch: 52HP

Enemy grunt: 50HP

Franz Koch rolls rifle attack (10-32). Roll result: 86 (1d100)

Franz Koch hits Enemy grunt for 32 HP: 50-32=18

Franz Koch: 52HP

Enemy grunt: 18HP

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Franz Koch rolls rifle attack (10-32). Roll result: 8 (1d100)

Franz Koch misses.

Franz Koch: 52HP

Enemy grunt: 18HP

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Franz Koch rolls rifle attack (10-32). Roll result: 20 (1d100)

Franz Koch hits Enemy grunt for 20 HP. Enemy grunt is killed.

Franz Koch: 52HP

Enemy grunt: -2HP
 
strange RP to post here. not very post-apoc (yet).

so the year is 2186? what are you aiming for? an Heinlein-esk future? what level of technology are we looking at? if we're capable of interstellar travel, do the soldiers have any kind of Heinlein PA, P51b or just advanced body armor? conventional weapons, lasers, plasma, gauss?

no sniper available btw? if not, i'm interested in the combat engineer (although i'd like to change his name & pic if possible ;) )
 
Actually I am quite happy of being asked questions like this. It allows me to explain more of the roleplay without wondering if I forgot something all the time.

SuAside said:
strange RP to post here. not very post-apoc (yet).

It is a post-apoc roleplay because it takes place in a world destroyed by the war. No civilian populations, just burnt out cities that at one time were thriving colonial settlements.

SuAside said:
so the year is 2186? what are you aiming for? an Heinlein-esk future? what level of technology are we looking at? if we're capable of interstellar travel, do the soldiers have any kind of Heinlein PA, P51b or just advanced body armor? conventional weapons, lasers, plasma, gauss?

Exactly, this will be the typical space marine (http://en.wikipedia.org/wiki/Space_marine) kind of setting, except they are not marines, but EF (expeditionary forces), kind of international armed forces from Earth and Earth dominated colonies.

The weapons will be advanced versions of today's weapons (http://en.wikipedia.org/wiki/Aliens_(1986_movie)#View_of_Futuristic_Weapons_Re-imagined), as in Aliens.

And there won't be any sort of power armor, sorry. They are too expensive to be carried by the regular grunt in a full scale war with legions of regular grunts. The armors the EF soldiers carry are advanced versions of today's body armors (http://en.wikipedia.org/wiki/PASGT http://en.wikipedia.org/wiki/Interceptor_body_armor), more resistant and made of advanced light weight polymers. Enemy armors will be integrated to their uniforms which allows better movement and extended protection, but they are not necessarily better in quality than EF armors.

SuAside said:
no sniper available btw? if not, i'm interested in the combat engineer (although i'd like to change his name & pic if possible ;) )

Well, more characters will be added, actually I haven't really had the time to finish the roleplay properly (as I had explained before), so this is kind of a preview and the IC post will not be available for a week or more, featuring more characters, combat stats and descriptions of combat abilities and how to use them.

As for modifying characters, I' rather not do that. Perhaps there will be a sniper coming soon.
 
Lt. Col. Gonzalez said:
It is a post-apoc roleplay because it takes place in a world destroyed by the war. No civilian populations, just burnt out cities that at one time were thriving colonial settlements.
no civies at all? that's a strange way to go. i'm intrigued...

Lt. Col. Gonzalez said:
lets sum up what we know:

we are the (g)runts, the cannon fodder, so basic gear only. PA exists, but is reserved to elite units. 'we' (the EF) has tanks, apcs & dropships. (i mention it because for instance in Heilein's future tanks are totally phased out)

the equipment available is similar to todays gear, except it has evolved to a lil' more futuristic. basic body armor, helmet, AR's, RPG's, explosives and grenades (timed or impact with frag, HE, EMP or maybe even plasma?). how about energy weapons (laser, plasma, microwave or sound), not available to us but existant?

Lt. Col. Gonzalez said:
Well, more characters will be added, actually I haven't really had the time to finish the roleplay properly (as I had explained before), so this is kind of a preview and the IC post will not be available for a week or more, featuring more characters, combat stats and descriptions of combat abilities and how to use them.
people need time to think about & develop their character anyway.

Lt. Col. Gonzalez said:
As for modifying characters, I' rather not do that.
alright, but at least let me change the picture. i don't like it one bit. ;)

Lt. Col. Gonzalez said:
Perhaps there will be a sniper coming soon.
i'm already getting comfortable with the idea of having a combat engineer :)
 
Ok some points:

1- Civilians have been evacuated, separated from their homes for their own safety and relocated to other colonies, Earth and refugee camps.

2- Power Armors: the power armor concept has been tested but resulted not to be cost effective. Each one is a fortune to manufacture and maintain, and if a soldier is killed in one of them this one will be broken beyond repair. This technology will have to wait for a while to be effective, and will appear further during the war (not during this roleplay).

3- We are grunts, no special forces, nor elite forces, just regular EF grunts that got separated from the main force when it was destroyed. This is not a behind enemy lines op, but rather a "being left behind" one.

4- Weapons: Energy weapons are available for planetary defences, the biggest starships and such. There are no effective portable energy weapons, the energy and operational requirements make energy based weapons ineffective for the infantrymen and even vehicles that are not enormous starships with enough infrastructure to support them. Yet energy weapons exist, and will be available for the regular infantrymen but much later in the war.

5- Vehicles: We still rely on vehicles for mechanized armored transport, also there are tanks, but used mostly as a reserve force, for infantry support or mobile defense.

6- Dropships: Dropships are are advanced pieces of machinery, used to transport soldiers from starships directly into the field. But given to the cost of this units they are not used in frontal assaults. If a fortified position is to be attacked, the most likely course of action would be to land troops in a location to be known clear of anti aircraft weapons, and then transfer the troops to the assault zone by foot or another kind of transport like an APC.

7- Okay Sua, you can change the picture just send it over to me first and then I apply the change.
 
Combat example for three turns:

Franz Koch: 52HP

Enemy grunt: 50HP

Franz Koch rolls rifle attack (10-32). Roll result: 86 (1d100)

Franz Koch hits Enemy grunt for 32 HP: 50-32=18

Franz Koch: 52HP

Enemy grunt: 18HP

----------------------------------------------------------------

Franz Koch rolls rifle attack (10-32). Roll result: 8 (1d100)

Franz Koch misses.

Franz Koch: 52HP

Enemy grunt: 18HP

----------------------------------------------------------------

Franz Koch rolls rifle attack (10-32). Roll result: 20 (1d100)

Franz Koch hits Enemy grunt for 20 HP. Enemy grunt is killed.

Franz Koch: 52HP

Enemy grunt: -2HP
 
OOC thread for this game is open. You can post your discussions and Ideas for this roleplay here.
 
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