The other kind of Nethack thread

Per

Vault Consort
Staff member
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This isn't your usual "go play Nethack" thread but rather a "why the hell should anyone bother" thread. I got the game with the neat 32x32 tiles (some of which are just blown-up 16x16 ones, it seems) and started playing. The Gauntlet-style dungeon concept is solid and was fun for the first 5 levels or so, despite dying in many and seemingly arbitrary ways. Eventually I resorted to using save points by file swapping only to discover that dying at character level 8-10 is usually easily done within a matter of minutes even if you don't spend forever on the early levels. And not exactly in heroic struggles, either, but typically one of:

* You run out of food, either because you're running through a set of explored levels (maybe because you were randomly teleported to level 1), or because you can't afford to eat until you're really hungry and are then attacked while weak or fainting. Or because the food you thought you had in reserve turned out not to be edible. Or while running around trying to get equipment back from a nymph/leprechaun (which is, ironically, the only way I found so far or removing cursed equipment). And this is after I realized you pretty much have to eat any (hopefully) edible corpse you see because there won't be much food, even in shops if you're lucky enough to find one.

* Arbitrarily dropping down or being level teleported into a den of a thousand monsters, some more powerful than you, who close in and whack you.

* A monster with stun capability repeatedly stuns you so other monsters can slowly whack away at you.

* Discovering some new and unguessed feature, which kills you (e.g. drinking from a fountain in Mine Town may anger the guards).

The strange part was realizing that death really is arbitrary most of the time. It's not just "I should have got resistance X before taking on Y", because there's no way of knowing what Y is or where it is or how to get X in any case (because it's all random and unknown). This game seems to be begging not to be played. I know about the umpteen features and possibilities, but I swear it's impossible to figure them out on your own unless you have photographic memory and amazing powers of magic generalization. Getting a piece of great equipment is really inconsequential because you'll die around the corner and start over without it, so even that's not very exciting unless you cheat with save points.

Am I missing something? Is there anyone who plays Nethack on a regular basis and does not have these problems? And who actually starts over from level 18 or whatever upon finding out that, "Whoa! Dropping the Ring of Sock Puppets in a doorway is an insta-death! Those rascally designers! Well, now I know till next time"? If so, feel free to try to convince me that it's worth retreading the same ground over and over again.
 
From what I've read, you can get the hang of what will and won't kill you after playing for a long time, but luck is the main determining factor in surviving - a lot of people see it as one of the games charms for whatever reason. I dropped that game pretty quickly though, way too frustrating.
 
I really like it, never got very far, but it's a great game to play during classes (the guy who takes cares of the pcs can't recognize it as a game, and even if he does, i can show him the code and say i was studying programming :D ). I think what montez said is right, most people think fainting from hunger and getting killed by a pony is a dumb way for a level 11 ranger to die, but i find it... refreshing i'd say. most games these says are too easy / forgiving, and i find it nice to have an absolutely evil game that gets your 9th level samurai gangabanged by invisible elves because he went in a store while having a pick in his possesion.

And another thing, it's always nice if you know someone else who plays it, it's a quite interesting game to "share experiences" about... and compare high scores, and laugh because the guy's 11th level ranger was killed by a pony (while he laughs because my 12th lvl ranger died of hunger because he was wearing curse boots of levitation and couldn't climb stairs)...

I'm also gonna put a vote for using playing the original ascII version...
 
NetHack was originally designed to be played from a workstation among dozens to hundreds of users, hence the saving scheme and how the top scores work. Deaths were common and rough (including having an iron ball around my ankle kill me when I fell through a trap door), and I like it for honing survival strategy. Winning it was pretty noteworthy, as it takes a lot of skill and luck to get through the higher areas. 8-10 is nothing. :)

Falcon's Eye isn't bad for those who want to try a more graphical version.
 
I'm starting to realize the game simply isn't meant to be played like Diablo, i.e. if you can't spare a couple of years and have just as much fun dying over and over again in the same place (say, Fort Ludios) as actually playing and exploring, you shouldn't play. Also I learned that using save games is reviled by Nethackdom. :P

It's just that there's such an insane amount of conditions you need to fulfil to survive/win in terms of powers, resistances, equipment, obscure knowledge etc., all of which there are specially designed monsters to continually take away from you (except maybe the obscure knowledge), and while gathering all of these you can't make one single mistake. If it weren't for the fact that people have made it through, I'd say it can't be done.

Phil the Nuke-Cola Dude said:
Must...play...nethack...

What have I done?
 
I have heard people have made it through as tourists, which I think is remarkable. I loved playing a barbarian with a polymorphing ring.
 
Rangers are the best in my opinion, but samurais (try the blindfold) and barbarians are pretty good too
 
I discovered there's a special no-score mode which prevents you from dying in most cases, which would seem to address the problem of not being able to explore the latter parts of the game before getting there and then dying in ~2 seconds. (One of my favourite deaths happened on the Plane of Air after a Ki-rin gated in a couple of other Ki-rins and Archons, who each started gating in more, until the whole screen was full of high-level monsters trying to fill every blank space with more of themselves. A lot of fun in a proper game, I imagine. Not sure whether having infinite lives would have mattered there.) Well, at least now I do see why people play it. Having ascended my poor abused Innova the Valkyrie (cheers to anyone who gets that one) I'll try to give it a rest for a while, but I may return to play it properly every now and then. Now to mail the developers about that Ring of Sock Puppets...
 
Damn i was playing a extended version called Slash'em, with a few new monsters, classes, races, etc... and i managed to get a lvl 3 barbarian killed by a chicken! that has to be some kind of record:

"You attack the chicken: You miss
The chicken bites you: It hits
You're dead....
Do you want your possesions identified? (y/n/q)"
 
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