PaxVenire
Wasteland Peacemaker
I had an idea for a future game protagonist, or perhaps even a tabletop character idea for anyone who wants to use it. This character would bring a slight fantasy element that was present in Fallout 1 back to the series. The protagonist would simply be known as The Psyker.
The Psyker could be the protagonist to a game set anywhere, but preferably a game near or around the core region as that's where FEV is most prominent and potent. Players can choose between one of a few dominances for their powers at the beginning of the game: Electrokinetic, Telekinetic, Photokinetic, Pyrokinetic, and Telepathic. These powers come with an ability that allow the player to roleplay with their chosen power, or dominance.
Once a day, Electrokinetic-Dominant Psykers (INT) are able to bypass a science roll when it comes to computers and digital locks or shoot a powerful bolt of electricity at an enemy.
Once a day, Telekinetic-Dominant Psykers (STR/END) are able to bypass a strength roll or push enemies aside. (Think Skyrim's fus ro dah, but less extreme)
Once a day, Photokinetic-Dominant Psykers (PER) are able to trick people's vision, allowing them to hide in plain sight for a short bit. (Think of using a Stealth Boy, without needing one)
Once a day, Pyrokinetic-Dominant Psykers (AGL) are able to set an enemy ablaze or cause an explosive to detonate.
Once a day, Telepathic-Dominant Psykers (CHA/LCK) are able to bypass a speech roll or convince a shopkeeper to give them a discount.
The once a day is rule is inspired by Baldur's Gate 3's tadpole ability, and an effort to limit the player's power. After all, this isn't supposed to be a power fantasy, rather just a unique ability you gain for your choice of Psyker Dominance. It would also allow replayability as each of these powers are unique and abide by different playstyles.
These powers don't come without cost however. Using these powers will take a portion of your health, and while you can heal yourself back up afterwards, you will also suffer a debuff until you rest for a stat tied to your power, UNLESS you obtain a nullifier of sorts.
The backstory of the Psyker is a blank slate, left up to the player, EXCEPT for the fact that he is somehow either descended from the Master's experiments with FEV or perhaps the result of a new big bad resurrecting these specific kinds of experiments.
What do you think? Let me know.
The Psyker could be the protagonist to a game set anywhere, but preferably a game near or around the core region as that's where FEV is most prominent and potent. Players can choose between one of a few dominances for their powers at the beginning of the game: Electrokinetic, Telekinetic, Photokinetic, Pyrokinetic, and Telepathic. These powers come with an ability that allow the player to roleplay with their chosen power, or dominance.
Once a day, Electrokinetic-Dominant Psykers (INT) are able to bypass a science roll when it comes to computers and digital locks or shoot a powerful bolt of electricity at an enemy.
Once a day, Telekinetic-Dominant Psykers (STR/END) are able to bypass a strength roll or push enemies aside. (Think Skyrim's fus ro dah, but less extreme)
Once a day, Photokinetic-Dominant Psykers (PER) are able to trick people's vision, allowing them to hide in plain sight for a short bit. (Think of using a Stealth Boy, without needing one)
Once a day, Pyrokinetic-Dominant Psykers (AGL) are able to set an enemy ablaze or cause an explosive to detonate.
Once a day, Telepathic-Dominant Psykers (CHA/LCK) are able to bypass a speech roll or convince a shopkeeper to give them a discount.
The once a day is rule is inspired by Baldur's Gate 3's tadpole ability, and an effort to limit the player's power. After all, this isn't supposed to be a power fantasy, rather just a unique ability you gain for your choice of Psyker Dominance. It would also allow replayability as each of these powers are unique and abide by different playstyles.
These powers don't come without cost however. Using these powers will take a portion of your health, and while you can heal yourself back up afterwards, you will also suffer a debuff until you rest for a stat tied to your power, UNLESS you obtain a nullifier of sorts.
The backstory of the Psyker is a blank slate, left up to the player, EXCEPT for the fact that he is somehow either descended from the Master's experiments with FEV or perhaps the result of a new big bad resurrecting these specific kinds of experiments.
What do you think? Let me know.
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