I Must Be Crazy 2
First time out of the vault
I read in the documentation that came with the official FO2 mapper that this command will not only remove the object from a critter's inventory but also relocate the object to position (0, 1) on the critter's current map. I am curious if this might be a hidden explanation behind the 'too many items' bug.
Also, is there a command or a set of commands that will automatically eradicate everything on position (0, 1) on a map (perhaps this code can be put in map_exit_proc (sic) ) so that the HDD doesn't have to remember so many hidden dropped items on every save?
I can see this being a problem with scripts that overutilize the rm_obj_from_inven commands.
Also, is there a command or a set of commands that will automatically eradicate everything on position (0, 1) on a map (perhaps this code can be put in map_exit_proc (sic) ) so that the HDD doesn't have to remember so many hidden dropped items on every save?
I can see this being a problem with scripts that overutilize the rm_obj_from_inven commands.