Fallout Tactics mod The Sum (1.7a)

Discussion in 'Fallout Tactics Modding' started by nadeauhugo, Sep 2, 2015.

  1. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    This is strange... In no way it is using any .7z file, so it must not be included. It is, as you said, redundant. Only .bos files can work, and I don't know how to. Still, I checked on my research tool "Everything" and in the folder you mentionned and did not find the .7z file you are talking about. Are you certain you didn't create it by mistake?
     
  2. _Pyran_

    _Pyran_ Look, Ma! Two Heads!

    394
    Jan 31, 2017
    So sorry, my mistake. Thanks anyway.
     
  3. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    No prob! I with the game will please you.
     
    • [Rad] [Rad] x 1
  4. _Pyran_

    _Pyran_ Look, Ma! Two Heads!

    394
    Jan 31, 2017
    Let me know when it will be released
     
  5. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    Superb, thanks!
     
  6. _Pyran_

    _Pyran_ Look, Ma! Two Heads!

    394
    Jan 31, 2017
    The Sum by Hugo Nadeu
    (Based on Fallout Tactics Engine)
    __________
    Name: The Sum or Nous Aurons (mod for Fallout Tactics)
    Version: 1.6a
    Language: US / FR
    Author: nadeuhugo
    Release:
    ~05.11.2015
    Website: NMA || moddb || Website || Discord
    Copyright: Bethesda Softworks LLC.
    __________
    Description:
    The Sum:
    This total transformation mod (not following Fallout lore) aims to bring to life anarchist utopias after Global meltdown. It takes place in eastern part of former Canada and United-States. The game is a bilingual (french & english) single player non-linear RPG. It can be called a radical camping simulator or a positive post-apocalyptic game. The world has been challenged by the Sum of all heavily anticipated catastrophies. Humans survived and organised themselves according to a mix of anarchistic, aboriginal, technological and nomadic ways of living, mostly driven by anarchist ideas (anti-domination, direct democracy, freedom and autonomy). In-game, "Sum" refers to the sum of all catastrophies, a cult, a currency and mispellings of words "son" and "sun". The Sum (french version : Nous Aurons) is an art project created by the french-canadian artist Hugo Nadeau (www.hugonadeau.com).
    __________
    Installation:
    Archive:

    • Download and extract\unzip The Sum archive to a convenient location.
    • - Open "The Sum\Game" folder and launch the game from one of the files: "The Sum.bat" or "Nous Aurons.bat".
    Installer:
    • Install The Sum (actual version).
    • - Launch game from one of the shortcuts.
    Patch: You can update the modification using the cumulative patch.
    • Download and extract\unzip The Sum Patch (archive).
    • Extract\unzip to a same location. Agreeing to overwrite the files.
    __________
    Bugs & Feedback:
    __________
    Differences from the original:
    Minimal:
    • Installer with language selection.
    • Running a game with a single CPU core mode.
    __________
    Helpful links:
    -----------------------
    !!! Maybe I'll make a few more changes.
     
    Last edited: Apr 13, 2022
    • [Rad] [Rad] x 1
  7. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    AMAZING! You're the best :D
     
    • [Rad] [Rad] x 1
  8. Proletären

    Proletären Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    Updated! @_Pyran_ I can click edit on your posts and from there I can get the correct format so I don't think I need the text files
     
  9. _Pyran_

    _Pyran_ Look, Ma! Two Heads!

    394
    Jan 31, 2017
    Yes, if you are a moderator\administrator, but if you are a topicaster... also, I put a clean version in the file, without unnecessary notes.
     
    • [Rad] [Rad] x 1
  10. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    • [Rad] [Rad] x 2
  11. jitza83

    jitza83 First time out of the vault

    1
    May 12, 2022
    Hugo, you have made an amazing project. I am a an anarchist and would love to delve in the game soon :).
     
  12. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    Ah superb! This pleases me very much. And don't be afraid to give me any comment and suggestion you feel like, kind or harsh no matter, I will take them into account as the game will still be in development for quite a while. There are still much to do with the communities, so any help to flesh them out or make them have deeper meaning and political roots will be precious :D
     
  13. Ave-H

    Ave-H First time out of the vault

    22
    Nov 20, 2009
    I've been having a good time playing the mod so far, almost lost my vehicle to a band of wild dogs who we're trying to kill it while I was away exploring. Anyways I was wondering if there was a save editor that could be used on the saves, I want to tinker with my character some.
     
  14. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    Ah, Wonders! There are no save editor specific to The Sum, but I guess any Tactics savegame editor, like Bosche (https://www.fileplanet.com/archive/p-54032/BOSCHE-Fallout-Tactics-Character-Editor-v3-10) would work? Never tried those, unfortunately.

    Also, after playing a bit more with LUA (from FTSE), I created a config file for The Sum, to let the player tweek some options. Currently, it includes only the possibility of disabling / changing the values of Hunger mechanics, both while traveling or in-maps, but I could add some cheats to it, like special stats, starting items or else in the future, it is feasible.

    Hugo
     
  15. _Pyran_

    _Pyran_ Look, Ma! Two Heads!

    394
    Jan 31, 2017
  16. Ave-H

    Ave-H First time out of the vault

    22
    Nov 20, 2009
    The only one that will even open the save files is BoShe 3.20, but it's showing a character that isn't mine. So character and save editing isn't possible right now. Ran into two oddities, the abandoned dog somehow gained infinite skill points, so I maxed several skills. I then went on a stealing spree in Capital city and after coming back to the town, almost every single npc was dead or dying. I was wondering if that is normal and caused by me stealing or if it was something else.
     
  17. _Pyran_

    _Pyran_ Look, Ma! Two Heads!

    394
    Jan 31, 2017
    There are several other save editor (available in the tools pack), but they also may not work, you need to check.
     
  18. william dempsey

    william dempsey Veteran of the psychic wars.

    715
    Jan 23, 2022
    We can't have anarchy overnight, can we ?
     
  19. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    Maybe you would have better luck just to edit your character the way you want it with the entity editor of Tactics. Anyways, you can just use a prefab character in my mod, and also the editors are available right through the main menu, so go for this instead (if of course you don't mind starting a new game. You press MORE in the main menu, then ENTITY EDITOR, and everything you can possibly change is there, in "Actors/Prefab". _FAIBLE files are only duplicated character files with injuries, don't worry about those.

    As for the bugs, they are known to me and I think both of them are solved in my current build. The first has to do with the skill Reading giving 1/10 of that skill to skill points per level. But as it was sometimes getting out of hand, I removed that feature. The second is I am quite sure due to hunger in maps, that also affect other NPC... As I changed the hunger system completely, now all other NPC should not be affected at all anymore.
     
  20. nadeauhugo

    nadeauhugo Author of FOT mod THE SUM Modder

    592
    Mar 9, 2014
    Oh, yes, portrait and names are a bit more tricky. You change the display name for a CODE of your choice, then go to core/locale/game/characters.txt and add your code as an entry there with your chosen name. Then go to core/gui/char and choose a portrait there, then duplicate the file and give it your code name. Both will be linked and you will have a new portrait.