The Two Tragedies Of Fallout 4

SoraOda1582

First time out of the vault
Hello, all. Long time lurker, first time poster. I want to say first of all, I'm so glad such a forum as this is online. All of you, tho I don't know you yet, have given me so much to think about and reflect upon, whether I agree or not. I have played Fallout since #1 except for Tactics and Brotherhood of Steel, so that brings me to my first post. *bows respectfully and humbly*
I know many of you do not like Fallout 4. Admittedly, it does have faults. We could spend hours debating what it did well and what it did terribly with.
However, fellow forum members, I would like to say for my own part, there are actually two tragedies in Fallout 4.
First is the cold blooded murder of your own spouse by Kellog and Shaun's abduction. Now, later, the second tragedy is in truth tragic comic. Jun Long, Marcie's husband, is not set to essential. I killed him randomly out of a sense of experimenting with the game world. Everyone else in Sanctuary Hills is set to essential but him. Why is this? He and his spouse's story is already sad and melancholy, they lost their child in raids by the traitor turned Gunner, according to their former store's computer terminal. I ask, fellow forum members, do you think this a case of Bethesda being dicks to Jun on purpose or is he scripted to die in a raider attack, thus making Marcie's loss of both her husband and child that much more devastating? *bows again* Thank you for reading my first post. I hope to participate in many conversations and debates and enjoy getting to know you all.
 
Welcome!
So,
If she has any voice lines, not even a conversation, i'd consider it intentional. It looks to me like just playing around the essential npc mechanic, though.
Besides, let's go through the frase
"Everyone in Sanctuary is essential"
Did Beth fear that you lose 50 hours of radiant quests and settlements? Or even failure? Or Kill Everything runs?

And about your family, i got more attached to James on Fo3, they actually let me room to care for him or not, with more reasons to do so or otherwise.
In Fo4, you get around 10 minutes to care about them, as they do nothing interesting (especially the baby, duh) and dead, drama.
Not even your character cares, as long he is out of the Vault, he can go bang Preston and later Piper in a couple of hours...
 
Welcome!
So,
If she has any voice lines, not even a conversation, i'd consider it intentional. It looks to me like just playing around the essential npc mechanic, though.
Besides, let's go through the frase
"Everyone in Sanctuary is essential"
Did Beth fear that you lose 50 hours of radiant quests and settlements? Or even failure? Or Kill Everything runs?

I got more attached to James on Fo3, they actually let me room to care for him or not, with more reasons to do so or otherwise.
In Fo4, you get around 10 minutes to care about them, as they do nothing interesting (especially the baby, duh) and dead, drama.
Not even your character cares, as long he is out of the Vault, he can go bang Preston and later Piper in a couple of hours...
Thank you for the reply and welcome. *smiles softly, bows* I admit that James did draw me in to caring about him for a time... until I decided to blow Megaton to bits and his only response is basically, "You killed many innocent people? I am disappoint. *slaps on wrist* Ok, moving on, Project Purity, yes?" And for Preston, he's a pain, as I've seen others point out. Sure, you're now.... *trumpet blast* General! of the Minutemen! but you still have to do it all? Now, Nora and Piper, I think what Bethesda was going for is, "Hey, she looks and acts just like your wife, just as a super bitch. You should totally hook up with her, hero/heroine." And now that I think of it, you're likely right about Jun being them playing with essential and not essential status. *bows, smiles*
 
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To be honest, Fallout 4 is just a tragedy, one which rivals that of Shakespeare.
Everything about it is a sad reminder that life as we know it will come to an end, and we'll have nothing left to show for it.
The greatest achievments of our past... our name and identity will be gone and the only things people will remember us by is the last whimper we make on this sad planet.

Shed a tear for humanity people, Fallout 4 has the answers.
 
To be honest, Fallout 4 is just a tragedy, one which rivals that of Shakespeare.
Everything about it is a sad reminder that life as we know it will come to an end, and we'll have nothing left to show for it.
The greatest achievments of our past... our name and identity will be gone and the only things people will remember us by is the last whimper we make on this sad planet.

Shed a tear for humanity people, Fallout 4 has the answers.
I love your poetic style! Excellent. Although I believe differently, well done.
 
Cheers back to you; and honestly, Shakespeare, when it comes to his works... My favorites have always been The Taming Of The Shrew, Romeo And Juliet, and Julius Caesar. Heh, a New Vegas thread in the making, perhaps. *bows*
 
Possibly, I've always liked Macbeth, but that could be due to the fact that I'm part Scottish (and plus I like manipulation stories).
Romeo and Juliet is a classic however, good choice there.
 
Possibly, I've always liked Macbeth, but that could be due to the fact that I'm part Scottish (and plus I like manipulation stories).
Romeo and Juliet is a classic however, good choice there.
Same, in honesty... I suppose being in a drama club in high school and my teacher being previously a Broadway actress for a time has influenced me to refer to it as The Scottish Play. *smiles, bows, laughs* And Romeo and Juliet, I enjoyed performing roles in it. My best were Tybalt and Paris.
 
Yeah, I did drama for a bit.
Best achievement so far is doing Macbeth with about three days rehearsal (I got called in at the last minute and stuff, also it was two small parts of which one was cut down a fair bit).
I don't really enjoy much acting nowadays however, I prefer writing and maybe one day I'll get the chance to direct a small play or something.
 
If you ask me, every NPC should be killable. There is absolutely no sense in making NPCs essential, which makes them attackable but not killable. I can tell you, I loved Skyrim, but I hate hate hate essential NPCs. They lock you in combat forever until you leave the area, making it super annoying and a waste of bullets just to put them down temporarily. Might as well throw these guys plus the invincible children at Alduin, since they can just wear him out with sheer persistence.
 
I know, James IS a psychopath, but at least i cared for him.
He was ambiguous enough (for Bethesda writing) to say "You dumped me, you bastard!" or the opposite, without the "this is worthless and won't have any consequences" feeling you get from interacting with another characters.
Liam Neeson, too
 
Marcy Long gets a bullet to the face everytime she opens her mouth. Jun Long, too, although only once.
Your post reminded me to follow up and comment on the further irony of the situation of Jun and Marcie Long. It is summed up by what happened when I killed Jun. Hancock was my companion at the time. "Hancock hated that." But, no one else reacted or gave a damn until I started shooting her. Even dropping a grenade on Mama Murphy and exploding her out of her chair and her returning awake to stand on it caused no reaction. But, shoot Marcie enough, soon everyone in Sanctuary Hills snaps and turns hostile and thanks to them all being set essential, that battle is unwinnable. *bows, laughs* Poor Jun, only Hancock likes him, apparently.
 
The entire game is a tragedy. People who think Fallout 4 has deep writing need to read more. A lot more.
Or just watch a good TV Show. Or a movie. Or not be 9 years old, mentally.
Or play better games, like, literally anyhting from the SNES era, an indie from this decade and something else, done
 
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