The Wandering Project

Mr. 1010101

First time out of the vault
A while ago, I've been toying around with some of the fallout mod tools and such, but during this time I had been working through my head on my own game. Now I am finally starting to work on it by creating a little prototype game just to help get a feel for how this would all play. I've sort of settled on a title already, but for now I'm calling the "The Wandering." It's would be introduced episodically in short one hour segments and could ultimately run to as many as 50 episodes, maybe, and would be presented as a side-scroller ideally for iOS and Android. Due to its nature, I'm going to have to find help for this and create a team (something I never have done before :? ). Hopefully, this three-part prototype project will help in that regards. While I work on that however, is there anyone here that might be able to give me any advise on how I'm going to find help for this. This is important to me, since I've been working on the plot alone for about - err - six ... seven years ... -ish.
 
Mr. 1010101 said:
Now I am finally starting to work on it by creating a little prototype game just to help get a feel for how this would all play.
...
Due to its nature, I'm going to have to find help for this and create a team (something I never have done before :? ). Hopefully, this three-part prototype project will help in that regards.
A bit of advice, if you've finished your prototype game then post a screenshot or a video link. Second, you need to specify what your role in the team would be (programmer, scripter, artist, lead designer, writer?) and what other people's roles in the team would be.

Mr. 1010101 said:
I've sort of settled on a title already
...
It's would be introduced episodically in short one hour segments and could ultimately run to as many as 50 episodes, maybe, and would be presented as a side-scroller ideally for iOS and Android.
...
This is important to me, since I've been working on the plot alone for about - err - six ... seven years ... -ish.
To speak frankly it sounds like you have already done all of the fun and easy things for creating this game (design, story, title). Why would someone sign on to crank out code or artwork for a project where they have zero input in the creative direction? Are you paying them once they are selected? Or only after the appStore profits roll in?

If you can really code, then you probably want to find a friend who can do the artwork and who believes in your vision and your abilities. Or commission the artwork if you have the money. Or learn to make half-way decent art on your own. Once you have something that looks decent you can use that to recruit more people.

If the main thing you like doing is writing a story and telling other people how to make your game for free (with the distant hope of appStore profits), then maybe you'd be better off writing a novel or short stories or indie comic books or fanfiction. Unused game plots and game designs are a dime a dozen; good engines with good artwork are not.
 
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